Dominions 6

Dominions 6

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Divine Ascendancy
   
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File Size
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3.447 MB
23 Sep, 2024 @ 6:32pm
10 Oct @ 5:27pm
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Divine Ascendancy

Description
Welcome to my pretender “balance" mod: Divine Ascendancy!

This mod aims to both make pretender creation more fun and make taking weaker pretenders not feel as bad by giving them small perks or a cheaper price tag.

I've broken pretenders into 8 categories and have made adjustments to pretenders based on their category and then I did some additional individual changes if necessary.

All changes made by this mod can be seen under each pretenders description in game!

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Mod ID’s
Item ID's: 735
Monster ID's 7000-7057
Site ID's 1800-1825

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Popular Discussions View All (2)
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10 Feb @ 7:51am
Feedback
Iflyte
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10 Feb @ 7:50am
Bug Reports
Iflyte
6 Comments
Iflyte  [author] 10 Feb @ 7:33am 
Nice find
fixed in v1.2
Gwydion 28 Jan @ 10:32am 
The Urmahlullu is bugged, its foreignshape should be 7311 but instead it's 7312 and it turns into the wrong unit.
Lich King 3 Dec, 2024 @ 1:11pm 
nice i like this alot
Iflyte  [author] 26 Sep, 2024 @ 5:51am 
Yeah. I only play mp so I make mods with only that in mind, but the AI’s monsters should die less in expansion and anything with temp gems should be good for later battles.

I’d also only use the Safe Blood version for sp. The ai will probably not give regen rings or buff regen and just kill their god otherwise.
Syrett 25 Sep, 2024 @ 6:04pm 
this is actually pretty neat. i don't really play multiplayer, but now the pretenders i make for the A.I. won't be as shit
Ddraig Lleuad 24 Sep, 2024 @ 12:08pm 
Oh that's cool. Finally some competition for Spark of Divinity on the "make me actually care about god chassis choice" front.