Company of Heroes 3

Company of Heroes 3

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Deadly Units
   
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23.722 MB
22 Sep, 2024 @ 3:17pm
18 Dec, 2024 @ 3:47pm
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Deadly Units

Description
Deadly Units brings new units to the table and as its name implies these are like very powerful ones but also fast units or versatile ones. There are also new abilities, buildings and emplacements. Old units are mostly untouched or balanced to match stronger units cause I just want to expand on the vanilla game while adding new units.

What brings this mod to the table:
💠 A integrated zoom mod.
💠 New custom units with their own unique protraits and icons, abilities and strengths.
💠 Generals (basically boss units) for each faction, each with his own unique abilities etc. They also serve to gain acces to new buildings that open up to more powerful late game units.
💠 Limitations to mortar type units. I dont like mortar wars and especially AI loves to spam those units. I don't delete these units but I aim to limiting them.
Obice and the M2A1 howitzer are the biggest problem and can no longer fire in fog of war. However I made it possible to build them in your HQ which was not possible in the vanilla game. This should hold back players for not blowing up the enemy base without any effort. You can still do it by having view on it ofcourse.
💠 A few unused units added. Though a lot of other mods already do this much better this is not my focus. I focus on new custom units.
💠battlegroup i feel needed a big boost, no one plays it.
💠 New custom buildings, towers, walls, gates you name it. Expanding in each new update.
💠 Higher cost for mostly snipers because of their boosted stats.
💠 For the entire list click here.
💠 My Deadly Snipers mod will be interegrated into this mod: click here. Deadly Snipers recreates snipers into well... actual snipers. They have around twice the sight and firing range they normally do. Making them actually usefull in the field.

The focus of this mod is to bring powerful units to all factions so you can have those units to push trough tough enemy lines. The longer a fight continues the more powerful units you will get. Some units are easily powerful enough to break any stalemate. Not like most games that you are stuck and it results yet again in another nuke war or having your allies nuke the enemy base which totally ruins the fun. Limiting mortar type units will limit these nuke wars a bit while not removing them from the game. Though I try to even the fields on all factions, expect some end game units that are really powerful which are fun for PVE but probably not for PVP. Therefore this is a PVE focused mod.

Currently the mod is in a mostly completed state. My focus mostly now is finetuning and keeping the mod up to date cause new patches can break unknown things unfortunately. New stuff will be added so now and then when I feel like it.

🔨Version 2.9 (18-12-2024)🔧
Fixes:
- Certain walls fixed by deleting medics that spawned and died right away when making a wall.
Additions:
- Added the Ammo Supply Point for all factions. Its a small resource building that generates +10 ammo overtime when you have this building build. Should help you when you have no ammo points or just want a slight ammo income boost.
It will cost you 250 manpower and can be build from all the advanced engineers like the Oberpioneer. Its a bunch of ammo boxes (but functions as a building) its appearance slighty differs from the Axis and Allies. It does not have a lot of health either 300 so keep it safe in your base.
- Uk sniper: has been given a voice and now will be camouflaged when going in to cover.
Balancing:
-Transport trucks are now only 150 manpower and only take 10 seconds to build. Making them more usefull as a starter unit.
- All endgame infantry from like the tram or train are all now cheaper and some faster to make as well.
- Jerry cant squad (UK bazooka squad) build time reduced to 150 from 250. Also their cost is lowered to compensate for its still long build time.

Feel free to leave feedback or ideas :)
Popular Discussions View All (3)
4
3 Jan @ 3:52pm
PINNED: Bug Reports & Feedback
SnorBlaar
1
30 Sep, 2024 @ 1:40am
PINNED: Units List
SnorBlaar
49 Comments
NFor 4 Jan @ 10:27am 
Мод действительно хороший
четыре трехметровых пулеметчика с 2к хп и один супер танк просто в соло оборону рвут
два отряда angry mob пол карты держут..
GrayVos  [author] 23 Dec, 2024 @ 7:41am 
They are not new 3D assets but rather altered units with altered weapons and UI making them feel like new units.
BaaL 23 Dec, 2024 @ 7:04am 
Hello and thanks for this mod!
I would like to know how it is possible to add such new 3D assets as the Jagermorder?
Thought it was impossible until more permissions were assigned to the editor by the developers !
:steamthumbsup:
nini666170 23 Dec, 2024 @ 3:52am 
Good morning
Would it be possible that we could blow up the flak cannons and other pillboxes that belong to us?
some Mod have this function
because we end up having a lot depending on the lead we have on the ground
THANKS
GrayVos  [author] 21 Dec, 2024 @ 3:01am 
Its kinda hard to tell without more information or logs. But my guess would be you are trying to load a save that was played on a older version. I update the mod at least weekly or so but you can try to revert to a older version if it states the version somewhere in the save. Otherwise you can pinpoint the date of the save and the version of the mod and make a guess on that.
nini666170 20 Dec, 2024 @ 6:55am 
Good morning
I play your Mod very often but I load a save I have
fatal execution error can you fix this?
THANKS
Big man 19 Dec, 2024 @ 4:50am 
Flak36 should have HE shells
Mutual Respector 17 Dec, 2024 @ 7:50am 
I am glad to see the mod is being worked on. 49 errors is crazy, bruh. There are still crashes, but I can already feel the experience is a little smoother :steamthumbsup:
GrayVos  [author] 16 Dec, 2024 @ 1:51pm 
Yes latest patch or even patches before broke stuff of my mod. I discovered it broke more then 49 modded things in my mod in total. So I have 45 errors left at the moment. Now I hope when I reach 0 the crashes don't happen anymore, im on it :cozybethesda:
Mutual Respector 16 Dec, 2024 @ 12:15pm 
This mod has great potential, however, it is painful to play. Crashes every 10 or 20 minutes, even when my specs are top notch. Hopefully, a patch will be released soon.