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There's a glitch that, if you remove one of the relics that decrease unit HP (EG: Golden Lions cuts non-Cavalry unit's HP -50%), it gets reapplied as a second minus. When their total HP is 0% or less than that, they can get trained, but you can't select them because they spawn with =<0 HP.
I noticed this happens when you remove Kithara of Apollo: you can train and waypoint Villagers to a location, but you can't control them.
I'll try to update it (and the Tooltips) to be a different negative (like 0% armour or something instead).
Gods
- Fu XI: -20% Building cost/-20% upgrade cost > -30%/-50%
- Nu Wa: +25% Garden gather rate > +100%
- Shennong: -50% wall tech cost > -90%/+100% Fire Lance dmg vs. Building
Tech
- Domestication: +30% Chicken, +15% Forage rate > +50%
- Wheelbarrow: +5 carrying > +10, 1 wood/sec trickle
- Houyi's Bow: +10% archer dmg > +20%
- Jade Rabbit: +10% military spd > +20%
- Pillar of the Ocean: +15% Junk HP > +25% Ship HP
- Paper Talisman: +10% Infantry armor > +20%
- Five Grains: -30% farm cost > -90%
- House Altars: +20% Garden gather rate > +50%
- Landlord Spirit: -30% Villager training rate > -70%
- Lord of the River: +20% Fire Ship HP > Ship
- Rammed Earth: +15% Villager Build Rate
- Sacrifices: 0.1/second favor trickle > 0.5
- Life Drain: +50% Jiangshi sp. dmg > +100%
- Dragon Scales: +10% Military unit hack armor > +20% military, hero
- Golden Peaches: +20% Castle Unit HP > +25%
- Stirrup: +25% Cavalry HP > +40%
- Ancient Destroyer: +15% ship speed > +25%
Gods
- Kronos: -10% Siege, Myth unit cost, +10% speed --> -25%/+30%
- Gaia: -30% Eco tech cost --> -50%/+25% fishing ship speed, +20% Caravan speed
- Oranos: +10% Hero/Military speed --> +20%
Tech
- Heart of the Titans: -20% Hero conversion cost --> -40%
- Horns of Consecration: +0.01 Favour/second gather per Settlement --> +0.05
- Channels: +20% Citizen speed --> +30%
- Bite of the Shark: +15% Murmillo/Fanatic damage --> +25%
- Focus: +10% Oracle/+20% Hero Oracle speed --> +20%/+30%
- Weightless Mace: +10% Kalapeltes speed/ +15% damage --> +20%/+30%
- Eyes of Atlas: +9 Myth Unit LOS --> +12
- Mail of Orichalkos: +10% Archer Armour --> +20%
- Rheia's Gift: -50% tech favour cost --> -50% tech food/gold/wood/favour cost
- Celerity: -40% Myth Unit training time --> -80%
- Lance of Stone: +75% Hero Contarius damage vs. Buildings/ +15% damage --> +100% Contarius damage vs. buildings/+30% damage
Gods
- Odin: +20% Hill Fort Unit HP/+20% Hunting --> +30%/+40%
- Thor: Dwarves -10 gold cost, +25% gather rate --> -20, +50%
- Loki: -10% Myth Unit Favour cost/+10% Hersir speed/-10% Longhouse unit training time --> -30%/+20%/-30%
Tech
- Call of Valhalla: +15% Ulfsark HP --> +20% Infantry HP
- Mithril Breastplate: +10% armor --> 20%
- Arctic Winds: +10% Longboat speed --> +20%
- Thundering Hooves: +10% Cavalry speed --> +20%
- Lone Wanderer: +10% Ulfsark speed --> +20%
- Eyes in the Forest: +3 Infantry/Hersir LOS --> +6
- Swine Array: 2x Ulfsark cavalry damage --> 2x Infantry
- Sons of Slepnir: 3x Raiding Cavalry damage to archers --> 3x Cavalry damage to archers
- Thurisaz Rune: +12% Myth Unit speed --> +22%
Gods
- Ra: Chariot Archer, Camelry +22% HP, +10% speed/Monument HP +20%/Pharaoh +4% empower rate --> +30%, +20%/+50%/+10%
- Isis: Tech discount -10% --> -15%, -25% gold
- Set: Slinger +10% HP, +10% Hack armour --> +30%, +20%
Tech
- (All military god techs that benefit 1 unit benefits all of the same type)
- Sacred Cats: +10% Farming --> +20%
- Book of Thoth: +10% gather rate --> +20%
- Flood of the Nile: 0.75 Food/second trickle --> 1 Food
- City of the Dead: +30% Pharaoh HP --> +30% Hero HP
Greek:
Gods
- Zeus: +20% Favour gathering/+12% Hoplite speed --> +30%/+20%
- Hades: +25% Building HP/+20% Building damage/+10% Archer damage --> +30%/+30%/+30%
-Poseidon: 15% Buy/Sell rate/-15% Stable cost/-10% cavalry cost --> 5%/-60%/-25%
Tech
- Spirited Charge: +10% Cavalry Speed, +10% Cavalry damage --> +20%, +20%
- Sarissa: +10% Hoplite Hack Armour --> +10% Infantry Hack Armour
- Phobos Spear of Panic: +10% Hoplite damage --> +10% Infantry damage
- Sun Ray: +10% ranged damage --> +20%
- Forge of Olympus: Armoury Tech -50% cost --> -90%
- Vaults of Erebus: 0.1 Gold/second trickle --> 1 Gold
- Lord of Horses: +10% Cavalry HP
- Oracle: +6 Unit LOS --> +8
- Iron Weapons: +10% damage --> +20%
- Iron Mail: +10% armour --> +20%
- Iron Shields: +10% armor --> 20%
- Coinage: +20% Caravan speed --> 50%
- Husbandry: +30% fattening rate --> +100%
- Irrigation: Laborers +1% farming --> +12%
- Pickaxe: Laborers +1% mining --> +11%
- Hand Axe: Laborers +1% woodcutting --> +11%
- Shaft Mining: Laborers +1% mining --> +10%
- Fishing Nets: +30% Fishing rate --> +50%
- Salt Amphora: +40% Fishing rate --> +50%