Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Not enough ratings
DickNinja420s Beefy Relics
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
350.772 KB
20 Sep, 2024 @ 9:06am
1 Change Note ( view )

Subscribe to download
DickNinja420s Beefy Relics

Description
This mod is a complete rework of all the relics in the game, juicing all of them to be game-changing.

This mod was worked off of ste4mp1pe's 5x Overpowered Relic Mod, which was based off of Peronsoda's mod.

The loot goblin inside me is obsessed with collecting relics, even if they don't really do too much. I wanted to find a way to boost their power so it made them more useful.

Since then, I spent a good couple weeks tweaking and balancing each relic, as well as your starting spawn of units until I got to somewhere that I was happy with.

Many changes were made to the essence of what each relic gives. All unit-spawning relics (Monkey Head, Golden Lions, Pegasus) are changed to provide something different (see below), and all eco-relics are shifted to either military benefits or different gameplay styles (see below). I still wanted eco to be more 'normal' instead of just finding the Black Lotus and your farmers are juiced to the extreme. If you do want to make your relics work like that, I also included a "pre-eco edit" version of the Techtree 2.8 inside the data folder of this mod, which you can copy-->paste over the current 2.8 techtree file (but use it at your own peril: I haven't updated that in a while).

You might like it, or you might not. Realistically, I'm uploading this so I don't have to piggyback off of other mods that might get updated or override the work I put in the past.

It is also HIGHLY recommended that you also download my Tooltips mod, Dickninja420's Tooltips for Beefy Relics (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3334445199), which changes text files to reflect all these changes.

Enjoy!

~~

Below are a list of all the changes I made:

- Greeks start with 4 Villagers and 4 Hero Oracles

- Egyptians start with 4 Laborers and 4 Hero Oracles

- Norse start with 3 Villagers, 1 Ox Cart, 1 Ulfsark, and 4 Hersirs (Thor starts with 4 Dwarves)

- Atlanteans start with 2 Citizens and 4 Hero Oracles

- Every civilization starts with a +20% Hero movement speed

- Every relic boosts Hero movement speed by 10% in addition to their other benefits

- A Pair of Golden Lions: "Cavalry get +100% Damage, +6 Crush Damage, and +20% Movement Speed. Non-Cavalry get -50% HP."

- The Ankh of Ra: "1 Favor Trickle per second. +50% Myth Unit Movement Speed. Buildings -20% Cheaper."

- Anvil of Hephaestus: "-25% Technology Costs and +50% Damage to all Human Soldiers."

- The Armor of Achilles: "-50% Infantry Hack Resistance and -25% Pierce Resistance. +50% Infantry Movement Speed."

- Arrows of the Alfar: "+200% Building Pierce Damage. +100% Build Rate."

- Black Lotus: "Primary Units (Hoplite, Toxotes, Hippikon; War Elephant, Khopesh, Chariot Archer; Ulfsark, Jarl, Bogsveigir; Murmillo, Lancer, Arcus; Halberdier, Chu Ko Nu, Scout Cavalry) get +120% Damage, +6 Crush Damage, +40% Movement Speed, -33% Resistance, and +50% HP. All Counter Units have no movement speed."

- The Blanket of Empress Zoe: "Buildings get -75% Crush Resistance and +100% Build Rate."

- Blue Crystal Shard: "All Ranged Units Gain +25 Crush Damage and +8 Range, but have -50% Movement Speed."

- Boots of Kick Everything: "+250% Hero Movement Speed and -1 Population Cost."

- The Bow of Artemis: "All Ranged Units gain 3x projectiles and are more accurate."

- The Bridle of Pegasus: "+8 damage, +10 crush damage, and +50% movement speed for Counter Archers (Peltast, Slinger, Raiding Cavalry, Huskarl, Turma, and War Chariot)."

- Canopic Jar of Imsety: "-85% Infantry Training Time. +30% Infantry Movement Speed. -1 Infantry Population Cost."

- Scales of a Catoblepas: "-99% Myth Unit Crush Vulnerability, -66% Resistance, and -50% Training Time."

- Dwarfen Calipers: "Siege Units cost -75% less, have -50% Resistance, and +100% Movement Speed."

- The Eye of Horus: "+300 Town Center Population. Instant Settlement Construction."

- The Eye of Ornlu: "+8 Counter Infantry (Hypaspist, Axeman, Throwing Axeman, Cheiroballista, and Cataphract) Damage, +50% Movement Speed, and +10 Crush damage."

- The Fetters of Fenrir: "+2250 Villager Pierce Damage vs Animals and +25% Speed. Counter Cavalry (Prodromos, Spearmen, Camelry, Katapeltes, Mounted Archer) all get +100% damage, +10 crush damage, and +50% movement speed."

- The Flagstone of Buhen: "-99% Wall cost. There are No Build Limits."

- Gaia's Book of Knowledge: "All Infantry get +50% HP, -20% Resistances, and +10 Crush Damage."

- The Girdle of Hippolyta: "Archers get +150 Hitpoints, -33% Resistance, and +20% Movement Speed."

- Grugnir, Odin's Spear: "+120% Infantry Hack Damage, +8 Crush Damage, and +30% Movement Speed. All Cavalry and Archers deal -80% less damage."

- Harmonia's Necklace: "All units cost -80% less Gold and have +10% Movement Speed, but are 20% less resistant to damage."

- Harter's Folly: "+15 Scout LOS, +100% Damage, -25% Resistance, +50% Movement Speed, and +6 Crush Damage."

- The Head of Orpheus: "+30 Building Line of Sight. -50% Villager Train Time and +20% Movement Speed. Towers give +10 Population."

- Thundercloud Shawl: "All Units get -50% Pierce Resistance."

- The Khopesh of Horus: "Heroes get +1000% Damage VS Myth Units, +100% HP, and +50% Movement Speed."

- The Kithara of Apollo: "Villagers and Fishing Ships get +100% Movement Speed, but have -50% less HP."

- The Mithril Horseshoes: "+100% Cavalry Movement Speed, and -50% Training Time. Infantry and Archery train 3x slower."

- The Monkey Head: "Trickle 2 All Resources per second."

- The Nose of the Sphinx: "200% Building Hitpoints, and +10 Range and LOS. Buildings get +10 Crush Damage, and 2x Projectiles."

- Odin's Wand: "Villagers, Fishing Ships, Ox Carts, and Caravans have 0 Population Cost."

- The Oseberg Wagon: "-80% Caravan Cost, +200% Movement Speed, and -50% Training Time. Villagers can't mine anymore."

- Pandora's Box: "-99% Myth Unit Training Time and -50% Favor cost. -1 Myth Unit Population Cost."

- Pelt of Argus: "+20 Unit LOS, and Ranged Units +4 Range. -1 Archer Population Cost"

- Pygmalion's Statue: "All Units get +50% Damage, +20% HP, +50% Movement Speed, -20% Resistance, Gather 20% faster and Train 20% faster, but all cost 20% more."

- Ring of the Nibelung: "4 Gold Trickle per second. -25% Hero Build Rate and -20% Hero Cost."

- The Scarab Pendant: "+1000% Siege Weapon Crush Damage, and +50% Movement Speed."

- Shingles of Steel: "+500% House HP and +300% Manor HP. x3 House Population Count."

- The Ship of Fingernails: "4 Food Trickle per second. -25% Villager Train Rate."

- The Sistrum of Bast: "Ranged Heroes get +6 Hack Damage and Crush Damage. Non-Ranged Heroes get +6 Pierce Damage and Crush Damage."

- The Staff of Dionysus: "4 Wood Trickle per Second, and +100% Build Rate."

- The Tail of Cerberus: "-80% Myth Unit Special Attack Recharge Time, +100% Damage, and +10 Crush Damage."

- The Titan's Treasure: "All 3+ pop Military Units (Hippikons, Elephants, Jarls, Fanatics, War Chariots, etc.) get +100% Damage, +10 Crush Damage, +50% Movement Speed, and +50% HP, but all less than 3 units cost 3x more resources."

- The Toothed Arrows: "All Ranged Units deal +100% Damage and +6 Crush Damage. All non-ranged units are -50% weaker."

- The Tower of Sestus: "+400% Tower Damage. Heroes get -25% resistance, +30% Movement Speed, and +10 Crush damage."

- The Trios Bow: "Ranged Units get +12 LOS and Range, and have better tracking."

- Trojan Gate Hinge: "Walls get +200% Hitpoints, and Cavalry get +10 Crush Damage and -1 population cost."

- Tusk of the Iron Boar: "+150% Cavalry Hitpoints. -25% Cavalry Resistance."

- The Wedjat Eye: "-75% Myth Unit Food, Wood, Gold, and Favor cost. +100% Myth Unit Speed and HP."
11 Comments
Jenovaxz Incorperated 7 Dec, 2024 @ 2:09am 
I love this mod entirely, its one of the best I've seen. Just I feel the heroes ((And the normal units)) move far faster then they should, makes things kind of off-feeling
DickNinja420  [author] 7 Nov, 2024 @ 12:26pm 
@Atreus Ok, I'll keep that in mind! Dunno if I'll be able to update it any time soon, but I think I've got an idea as to the cause of that:

There's a glitch that, if you remove one of the relics that decrease unit HP (EG: Golden Lions cuts non-Cavalry unit's HP -50%), it gets reapplied as a second minus. When their total HP is 0% or less than that, they can get trained, but you can't select them because they spawn with =<0 HP.

I noticed this happens when you remove Kithara of Apollo: you can train and waypoint Villagers to a location, but you can't control them.

I'll try to update it (and the Tooltips) to be a different negative (like 0% armour or something instead).
Atreus 7 Nov, 2024 @ 1:56am 
I realy love the mod but I think there is a bug with greek unit gastraphetes. I can train them and they can attack if spot some enemy. how ever I can't click, secelect and move them
Guardian-Anmie 4 Oct, 2024 @ 4:38am 
finally,goodmod,Thank you🥰
DickNinja420  [author] 24 Sep, 2024 @ 2:57pm 
Chinese
Gods
- Fu XI: -20% Building cost/-20% upgrade cost > -30%/-50%
- Nu Wa: +25% Garden gather rate > +100%
- Shennong: -50% wall tech cost > -90%/+100% Fire Lance dmg vs. Building

Tech
- Domestication: +30% Chicken, +15% Forage rate > +50%
- Wheelbarrow: +5 carrying > +10, 1 wood/sec trickle
- Houyi's Bow: +10% archer dmg > +20%
- Jade Rabbit: +10% military spd > +20%
- Pillar of the Ocean: +15% Junk HP > +25% Ship HP
- Paper Talisman: +10% Infantry armor > +20%
- Five Grains: -30% farm cost > -90%
- House Altars: +20% Garden gather rate > +50%
- Landlord Spirit: -30% Villager training rate > -70%
- Lord of the River: +20% Fire Ship HP > Ship
- Rammed Earth: +15% Villager Build Rate
- Sacrifices: 0.1/second favor trickle > 0.5
- Life Drain: +50% Jiangshi sp. dmg > +100%
- Dragon Scales: +10% Military unit hack armor > +20% military, hero
- Golden Peaches: +20% Castle Unit HP > +25%
- Stirrup: +25% Cavalry HP > +40%
- Ancient Destroyer: +15% ship speed > +25%
DickNinja420  [author] 24 Sep, 2024 @ 2:51pm 
Atlantean:
Gods
- Kronos: -10% Siege, Myth unit cost, +10% speed --> -25%/+30%
- Gaia: -30% Eco tech cost --> -50%/+25% fishing ship speed, +20% Caravan speed
- Oranos: +10% Hero/Military speed --> +20%

Tech
- Heart of the Titans: -20% Hero conversion cost --> -40%
- Horns of Consecration: +0.01 Favour/second gather per Settlement --> +0.05
- Channels: +20% Citizen speed --> +30%
- Bite of the Shark: +15% Murmillo/Fanatic damage --> +25%
- Focus: +10% Oracle/+20% Hero Oracle speed --> +20%/+30%
- Weightless Mace: +10% Kalapeltes speed/ +15% damage --> +20%/+30%
- Eyes of Atlas: +9 Myth Unit LOS --> +12
- Mail of Orichalkos: +10% Archer Armour --> +20%
- Rheia's Gift: -50% tech favour cost --> -50% tech food/gold/wood/favour cost
- Celerity: -40% Myth Unit training time --> -80%
- Lance of Stone: +75% Hero Contarius damage vs. Buildings/ +15% damage --> +100% Contarius damage vs. buildings/+30% damage
DickNinja420  [author] 24 Sep, 2024 @ 2:50pm 
Norse:
Gods
- Odin: +20% Hill Fort Unit HP/+20% Hunting --> +30%/+40%
- Thor: Dwarves -10 gold cost, +25% gather rate --> -20, +50%
- Loki: -10% Myth Unit Favour cost/+10% Hersir speed/-10% Longhouse unit training time --> -30%/+20%/-30%

Tech
- Call of Valhalla: +15% Ulfsark HP --> +20% Infantry HP
- Mithril Breastplate: +10% armor --> 20%
- Arctic Winds: +10% Longboat speed --> +20%
- Thundering Hooves: +10% Cavalry speed --> +20%
- Lone Wanderer: +10% Ulfsark speed --> +20%
- Eyes in the Forest: +3 Infantry/Hersir LOS --> +6
- Swine Array: 2x Ulfsark cavalry damage --> 2x Infantry
- Sons of Slepnir: 3x Raiding Cavalry damage to archers --> 3x Cavalry damage to archers
- Thurisaz Rune: +12% Myth Unit speed --> +22%
DickNinja420  [author] 24 Sep, 2024 @ 2:50pm 
Egyptian:
Gods
- Ra: Chariot Archer, Camelry +22% HP, +10% speed/Monument HP +20%/Pharaoh +4% empower rate --> +30%, +20%/+50%/+10%
- Isis: Tech discount -10% --> -15%, -25% gold
- Set: Slinger +10% HP, +10% Hack armour --> +30%, +20%

Tech
- (All military god techs that benefit 1 unit benefits all of the same type)
- Sacred Cats: +10% Farming --> +20%
- Book of Thoth: +10% gather rate --> +20%
- Flood of the Nile: 0.75 Food/second trickle --> 1 Food
- City of the Dead: +30% Pharaoh HP --> +30% Hero HP
DickNinja420  [author] 24 Sep, 2024 @ 2:49pm 
God/Tech Buffs:

Greek:
Gods
- Zeus: +20% Favour gathering/+12% Hoplite speed --> +30%/+20%
- Hades: +25% Building HP/+20% Building damage/+10% Archer damage --> +30%/+30%/+30%
-Poseidon: 15% Buy/Sell rate/-15% Stable cost/-10% cavalry cost --> 5%/-60%/-25%

Tech
- Spirited Charge: +10% Cavalry Speed, +10% Cavalry damage --> +20%, +20%
- Sarissa: +10% Hoplite Hack Armour --> +10% Infantry Hack Armour
- Phobos Spear of Panic: +10% Hoplite damage --> +10% Infantry damage
- Sun Ray: +10% ranged damage --> +20%
- Forge of Olympus: Armoury Tech -50% cost --> -90%
- Vaults of Erebus: 0.1 Gold/second trickle --> 1 Gold
- Lord of Horses: +10% Cavalry HP
- Oracle: +6 Unit LOS --> +8
DickNinja420  [author] 24 Sep, 2024 @ 2:49pm 
Generic Tech buffs:
- Iron Weapons: +10% damage --> +20%
- Iron Mail: +10% armour --> +20%
- Iron Shields: +10% armor --> 20%
- Coinage: +20% Caravan speed --> 50%
- Husbandry: +30% fattening rate --> +100%
- Irrigation: Laborers +1% farming --> +12%
- Pickaxe: Laborers +1% mining --> +11%
- Hand Axe: Laborers +1% woodcutting --> +11%
- Shaft Mining: Laborers +1% mining --> +10%
- Fishing Nets: +30% Fishing rate --> +50%
- Salt Amphora: +40% Fishing rate --> +50%