RimWorld

RimWorld

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BiomesKit (Continued)
   
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Mod, 1.5, 1.6
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19.9.2024 klo 11.28
8.8. klo 13.26
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BiomesKit (Continued)

1 kokoelmassa, tekijä Zaljerem
Zal's Continued Mods
547 luomusta
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Original mod by Odeum
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2153006237
If the original author requests it, I will remove this update.

This functionality (and lots more) is contained in "ReGrowth: Core" by Helixien et al.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2260097569

Manual:
https://github.com/CosmicOdeum/BiomesKit/wiki

--

I am aware this is contained within ReGrowth. I am a fan of more options for everyone.

If you run ReGrowth: Core, you don't need this mod. I suspect they could coexist, but do so at your own risk; it's really unnecessary.

--

Original mod notes (1.4):

BiomesKit is a framework for the placement of biomes on the world map at worldgen. Previously, modders needed to utilize C# to add new biomes to rimworld. With BiomesKit, placement of a biome can be controlled with XML tags in the BiomeDef itself.

With BiomesKit as a dependency, you too can make your own biomes mod with minimal hassle! Features of BiomesKit includes but are not limited to:
* Spawning biomes based on factors like elevation, rainfall, hilliness and more!
* Restricting your biome to spawn only on specific vanilla biomes, or even biomes from other mods!
* Changing the hilliness of a tile to a specific level, or even randomizing it!
* Custom world map tile graphics for your biome! [This has now been separated out and is only available via World Map Beautification Project (Continued)]

BiomesKit works by adding tags in the BiomeDef through a modExtension. For example, here's how I did it on the tropical island for Biomes!
<li Class="BiomesKit.BiomesKitControls"> <randomizeHilliness>True</randomizeHilliness> <usePerlin>True</usePerlin> <perlinCulling>0.5</perlinCulling> <allowOnWater>True</allowOnWater> <minTemperature>15</minTemperature> <minRainfall>600</minRainfall> <frequency>5</frequency> <materialPath>World/MapGraphics/TropicalIsland</materialPath> <materialLayer>3509</materialLayer> </li>
10 kommenttia
TurtleShroom 25.9. klo 15.01 
Unfortinately, on my end, I can't seem to get the thing where it spawns ONE tile over a certain list of Biomes (rather than spawning in normal groups). The Biome loads perfectly fine when I generate a Map on it, but it only shows up if I use cheat codes to force it.
TurtleShroom 25.9. klo 14.50 
Thank you!
Zaljerem  [tekijä] 25.9. klo 14.19 
I've added a link to the manual and added the example from the original mod page to the description.
TurtleShroom 25.9. klo 14.15 
Do you have any instructions on how to use the Biomes Kit? I can't figure out how to make my custom Biome spawn correctly.
Zaljerem  [tekijä] 8.8. klo 14.05 
Make sure you unsub/resub and are on version 1.0.2, I had to push a fix.
TurtleShroom 8.8. klo 14.04 
Thank you!
Zaljerem  [tekijä] 8.8. klo 13.27 
Updated to 1.6.
TurtleShroom 11.7. klo 10.36 
Take all the time you need. I can wait!

Until then, I'll just disable the Biomes until then, unless I can get someone to convert them to C-Sharp.
Zaljerem  [tekijä] 11.7. klo 10.26 
This is not a trivial update for 1.6; been digging into it since unstable was available. As soon as I can, it will be updated.
TurtleShroom 11.7. klo 10.24 
I hope that you plan on updating this soon, when you get the chance! My Mod adds Biomes and needs this in place!