Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Kelly Lethal Combat
   
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Tags: mod, battle
File Size
Posted
Updated
6.416 MB
19 Sep, 2024 @ 1:09am
8 Mar @ 2:15am
4 Change Notes ( view )

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Kelly Lethal Combat

Description
This mod overhauls the combat to be what I like to call "Enhanced 1HP". Utilizing the HP system in some instances where 1HP would be inadequate or lacked the depth to properly represent - like chariots/collision damage. Generally, HP and damage have been supplanted by weapon lethality, armor lethality mitigation and a rework of unit stats.

Melee weapons range in lethality from 52% for 1-handed spears and clubs to 80% for 2-handed axes. Unit armor caps at 70 and the maximum armor mitigation value consideration set to 100 - meaning 70 armor will grant the unit 70% reduction in lethal blow. Unit weapons scaling for every single tier has been abandoned as it leads invariably to balancing issues.


- All infantry HP is standardized to 30 HP and the following changes calculated based on such
- Weapon damage has been re-calibrated and re-configured with >50% lethality
- Projectile and collision re-balanced
- Armor roll minimum set to 0.95 (meaning the armor will roll at its' displayed value - armor is no longer mitigating damage, it is increasing the chance of saving the unit from a lethal blow)
- Melee lethal blow damage multiplier reduced from 1000 to 6
- Projectile lethal blow damage multiplier reduced to 2
- Unit stats re-worked
- Morale reworked to allow for chain routs and with more emphasis on maneuvers and tactics


Aside
While many changes were left out of the list, everything was meticulously conceptualized on the principle that the battles shouldn't just "feel good" but be able to hold up in isolated testing and multiplayer and done without shortcuts or any compromises that weren't absolutely necessary. Feel free to ask in the comments or on discord: kellybomaye, and ill gladly answer any questions.

I intend to update this progressively and appreciate feedback. We have a team working on a major and comprehensive overhaul for the Dynasties campaign and I'm hoping the feedback will help refine the combat overtime to then include in the overhaul.
35 Comments
Kelly Bomaye  [author] 10 Oct @ 1:36am 
@KAI; You're correct, I looked and they're not in the land units table, I merged the balanced rosters from my MP resurrected mod and must have missed them somehow. Ill update today. Thank you for finding this!
KAI 7 Oct @ 8:51am 
Change load order still doesn't work. And the assure horsemasters data is still wrong only with this mod.
Kelly Bomaye  [author] 7 Oct @ 12:48am 
@KAI; This overhaul completely reworks everything. Reverse your load order so this overwrites anything related to units and balancing.
KAI 1 Oct @ 10:45pm 
The assur horsemasters hp seems wrong, and seems conflict with the community bug fix mod(https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3297848019) , the island skirmishers hp is wrong with the bug fix mod, is there any way to solve this? (https://imgur.com/a/rzhKyJP)
KAI 22 May @ 11:09am 
Thanks, since it's a tier 5 unit, I think the default size might work better.
Kelly Bomaye  [author] 21 May @ 10:36am 
@Kai; that was for ny MP resurrection mod as something unique for the Trojan roster. I can change it to the default size in this version if you prefer
KAI 21 May @ 9:14am 
The guards of troy unit size seems wrong, in ultra they have 150 units and in extreme they have 225 units.
Kelly Bomaye  [author] 6 May @ 8:30pm 
@밍; Probably the other one. But I'm not sure if it will be as fast as you're looking for
밍옹 6 May @ 8:30pm 
Appreciate for your awesome mod. What mod should I need to install if I want a faster combat like shogun 2? This one or the other one named v0.4?
Kelly Bomaye  [author] 22 Mar @ 10:05am 
No, sorry