Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example, if a unit has cell "man_animation" (in the table "land_units") animation set as "rome_man_sword_shield_javelin_horse", but the horse has the cell "animation" (in table "mounts") set as "rome_mount_horse_spear_shield", this error has a chance of occurring.
Can be changed by changing the mount to an existing entry with the right animation, *or* by going into the table "mounts" and adding a new mount entry with the appropriate animation, going into the table "mount_variants" and adding a new entry with the same name as your new mount in the first column with the desired variantmesh listed in the second column ("display_key").
I hope this helps!