Total War: ATTILA

Total War: ATTILA

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Mubarizun's AD 919 MENA units for Crusader Wars submod.pack
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Tags: mod, Units
File Size
Posted
Updated
908.607 MB
18 Sep, 2024 @ 6:04pm
4 Aug @ 5:54pm
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Mubarizun's AD 919 MENA units for Crusader Wars submod.pack

Description
For a game set in the early medieval period, Anno Domini 919: Crusader War Battles, with a focus on Middle Eastern and North African cultures. This mod reflects the military structure and cultural aspects of these groups in the early medieval Islamic world.

Current Cultures:
-Arabic
-Bedouin
-Berbers
-Maghrebi

Also added special men-at-arms:

-Abudrar
-Asawira
-Ayyar
-Camel Riders
-Mubarizun
-Mulathamun
-Rijal
-Rumat
-Sicilian Archers
-House Guards (Islamic)
-Cataphracts (Islamic)
18 Comments
Mingles 3 Sep @ 7:30am 
I want to use this mod for the 768 Grand Campaign which uses 919 units, would this mod technically work for it? gonna do testing today but am asking around if anyone has tried!
RebelofAppalachia 22 Jul @ 6:39pm 
@Doji @Sculptor - "hovering" corpses on cavalrymen is a sign that the animation in DB tables for the horses and the horsemen are not matched up.

For example, if a unit has cell "man_animation" (in the table "land_units") animation set as "rome_man_sword_shield_javelin_horse", but the horse has the cell "animation" (in table "mounts") set as "rome_mount_horse_spear_shield", this error has a chance of occurring.

Can be changed by changing the mount to an existing entry with the right animation, *or* by going into the table "mounts" and adding a new mount entry with the appropriate animation, going into the table "mount_variants" and adding a new entry with the same name as your new mount in the first column with the desired variantmesh listed in the second column ("display_key").

I hope this helps!
Kek Ops 20 Jul @ 12:49pm 
i have never been able to get cw running
DOJI  [author] 9 Jan @ 6:04pm 
@Sculptor I have seen this myself and personally do not know what causes it, since all I did is just edit units' aesthetics, maybe some of the assets used causes this glitch.
Sculptor 1 Jan @ 8:55am 
I understand that this submod is not meant for the 919 campaign. But is it also not applicable for Custom Battles? I was just using it during a "practice" custom battle (to get ready for my CW campaign), and noticed Mubarizun's AD causing a graphical glitch with a unit. Specifically, I saw dead Very Heavy Cavalry rider models frozen in mid air without horse or weapon. Perhaps the ones who's horses survived and bolted.
DOJI  [author] 10 Nov, 2024 @ 3:01pm 
@SaracenBear These are not meant for 919's campaign, they are meant to be played for Crusader Wars battle, and I have based their stats on Age of Justinian units and not 919 AD, their stats might be lower, but many of them have javelins, I have won battles while being outnumbered by 919 AD units. It's all about how you use the units based on their strengths. historically arab-berber armies during this time-period were not as effective at close quarters compared to European armies.
SaracenBear 8 Nov, 2024 @ 8:17pm 
None of these units work for 919's campaign
SaracenBear 6 Nov, 2024 @ 12:34am 
Is there a way to increase their stats? Their stats are extremely low in comparison to other 919 units.
Aemond "Stong Chin" Targaryen 23 Sep, 2024 @ 7:36pm 
Hello! Sorry to bother ya mate. Added you on steam to see if you are also interested in making beautiful units like these for my fantasy mod "Eldirath: Banners of Fallen Empires". Let me know if you are interested!
DOJI  [author] 21 Sep, 2024 @ 6:35am 
@LAOS thanks! I plan to add the Andalusians next.