Tabletop Simulator

Tabletop Simulator

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Slay the Spire - freezy's Monster Pack
   
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Type: Game
Complexity: Low Complexity
File Size
Posted
Updated
155.371 KB
18 Sep, 2024 @ 10:34am
14 May @ 6:08am
18 Change Notes ( view )

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Slay the Spire - freezy's Monster Pack

Description
This workshop mod contains freezy's custom Enemies, Summons, Elites and Bosses for the Slay the Spire board game. See the images for an overview of all included cards.

The development happens in the official Contention Games discord server here:
https://discord.com/channels/691298726899220561/1284731919036059710/1284731919036059710

The cards are organized into a box with a setup-script attached.

Cards and design by freezy, scripting by bcsj. Artwork contributions by An-0ther-0ne-1.

**Instructions**
Start you Slay the Spire game as normal by selecting characters and pressing Start Game.
Before you first encounter, bring in the Monster Pack and click the Setup button.
Update: You can now simply do an Additive Load on the Monster Pack when the room has loaded and then ignore it, select characters and start the game like normal. The Monster Pack has a triggered setup that auto-unpacks it when the game start loading is done.

**Known Issues**
The automatic cube alignment isn't perfect.

If you play with more than 1 player there will be some broadcast warning messages when the mod's Elites load. You can ignore them, assuming the cards loading correctly for you in the first row. The messages are due to the original StS mod not having simgle-row Elites with summons in only that row and this the setup code tries to look for summons for everyone, but (correctly) only finds the ones for the first row. This is unfortunately unavoidable due to the way the StS mod is built. I've made a request to Contention Games to add a few lines of code to the original mod, which would fix this issue. Maybe we will be so lucky...

If you manage to get through all the Elites (by cheating I presume, not sure it's possible otherwise now that this mod added extras), the core StS mod unfortunately have a hard-coded "reshuffle" method, so the cards from this add-on won't be shuffled back in automatically.
4 Comments
bcsj  [author] 8 May @ 1:35pm 
@Radiggs I've attempted to script the bosses, please let me know if you encounter any problems. Please don't report the already known issues.

Changenotes:
v2.0 beta - scripted boss setup

known issues:
- Shroomhive setup is too big.
- Warning message for Shroomhive setup when more than 1 player*
- Cubes aren't being setup yet.

*this cannot be fixed due to the original mod not supporting spawning boss summons in only one player's row.
bcsj  [author] 5 May @ 6:34am 
@Radiggs No boss scripting at this time. I only added the cards for playtesting purposes as Freezy was still working on them. I haven't had the time to try to script them, or even look into if it is feasible. The monster work by simply appending their meta information into the existing data structures in the StS mod, but since bosses are handled differently I don't yet know how complex they would be to setup.
Radiggs 22 Apr @ 11:09am 
This is like a great addition, I have had some troubles with the bosses not using script. Is that not in it yet or did I do something on my end.
Spectrum 28 Sep, 2024 @ 5:02pm 
So far it greats so if your looking to spice the game up add it. Setup works how he said and everything:steamthumbsup: