Stellaris

Stellaris

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Crisis Among Us - 3.13 Version
   
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13 Sep, 2024 @ 6:23am
15 Sep, 2024 @ 3:04am
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Crisis Among Us - 3.13 Version

Description
An updated version of Crisis Among Us by Lazy_NooBuddy for 3.13.*

Features added compared to the original mod:
- Crisis Ships and Casus Belli's are now locked behind a 'drop the facade' edict, letting you reveal your true intentions early instead of gating them to completing the Stage 4 Crisis Special Project.
- Changed the reveal event to only fire if the owner is an AI, allowing multiplayer sessions to remain sus
- Fixed issues arising from the implementation of Cosmogenesis with Machine Age

I'll try to keep this updated, I use this mod frequently enough in MP games to do so.
8 Comments
Archaeon  [author] 21 Sep, 2024 @ 4:25am 
@Dunno How about you finish your religion mod before you start throwing shade mfw
Dragatus 18 Sep, 2024 @ 9:19pm 
@Dunno It's not achievement compatible. The only mods that are achievement compatible are purely graphical ones. Anything that has any, even the tiniest effect on gameplay will break achievements.
countlessCritters 18 Sep, 2024 @ 1:17pm 
@Dunno if a mod touches gameplay at all, assume it's not ironman compatible.
Dunno 18 Sep, 2024 @ 6:52am 
Is this ironman compatible? It broke my savegame and now I cant get achievements
StygianCoins 18 Sep, 2024 @ 12:20am 
Dr. Nolegs 15 Sep, 2024 @ 1:37pm 
Found a small oversight, you can check Pre-FTL Empires for being Crisis Empires, I Don't think Pre-Industrial Glorps can in fact become the crisis!
Archaeon  [author] 15 Sep, 2024 @ 3:00am 
@lithobraker Yep, spotted why, made a silly typo, should be fixed now
Lithobraker 14 Sep, 2024 @ 1:01pm 
It looks like enabling this mod also makes Menacing Destroyers and Cruisers available from game start, regardless of civics or ethics. This seems unintentional, and I'm not sure if the AI will build them, but players certainly can.