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Payback could be 0 mana;
Hunters mark could be less effective, but not be removed at round end;
Branching Path could be 0 mana and upgrade to not ehaust;
Ravenous Rush could deal more damage, especially unapgraded;
1 - Magic Quiver is a bit too hit or miss, now. And I know it was changd based on previous feedback I gave, but I think it probably could be in a middle place between the old and the new, where it shuffles cards back into your deck but only draws arrows, so it'd work better with Bone Arrow and Pack Hunt.
2 - Growing Spores always feels like too much effort for a card. It wants to be upgraded before you start using it and it will demand a remove after a couple of uses, and that just feels kinda bad. Maybe it can ask for some hoops to jump through mid fight (like only being playable if you gathered it or only after you consumed some berries, idk) without taxing the out of game actions of the deck which feel more limited.
On a separate note, I think I broke the hunter code...Turn 1 Boss kill, with 651 Block