Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Skylark Three an RE2 ship
   
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Blueprint: Small Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
131.287 KB
12 Sep, 2024 @ 8:55am
19 Sep, 2024 @ 2:21am
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Skylark Three an RE2 ship

Description
This is my first published ship. This SV is pure combat oriented and not compliant with any restrictions such as blocks, cpu, weapons etc. It is ALL combat blocks. It takes an incredible amount of Quantum Processors mostly for the quantum extenders for the storage. It also has more than the allowed quantity of weapons. CPU usage is off the charts and since I play without such restrictions I didn't add any extenders. I will publish a bare bones version for purists who like restrictions and players who want to buy in cheap and do their own custom upgrades.
The Bare Bones version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3329911588

Flight Characterisics: I am a fan of an engineering philosophy I used in my engineering career called 'modular' construction. So I attempted to build it with four identical pods. However, because I used large drive engines, I could only make two types of pods and mirrored them for forward and reverse thrusters. This ship flies like a dragon on fire. It needed at least plasma thrusters, but this version with anti-matter thrusters to fly on heavy gravity planets.

Piloting: The cockpit is all glass custom front end with a second pilot's seat in the middle of the ship. I am exploring the Zirax territory, and I typically take over five bases, POI structures at a time before seeking repairs and I have yet to have even one crack in the glass. When using cockpit view and the alt key you can look down to land or position over a repair bay.

Lighting: lighting is separated into areas. There is exterior lighting, interior lighting and landing lights.

Weapons: Turrets are also separated so that groups can be managed for targeting. There are eight Hyper Laser cannons and three heavy rocket launcher pods. I find it unnecessary to use the rocket launchers planetside, but they help against orbital POIs and Frigate class ships.

Thrusters are organized and renamed. I prefer for example names such as Thrusters (landing), Thrusters (lift), Thrusters (reverse), Thrusters (drive), Thrusters (StrafeL) and Thrusters (StrafeR).

Each thruster pod has its own fuel tanks so there are none inside the ship.

Shields: suffice it to say capacity is 72K with a fairly quick charge rate. The sheer amount of laser turrets makes bringing down generators and turrets quick and easy. For shielded POIs the eight hyper laser cannons take out the shield devices in one go.

I absolutely despise working in darkness, on planets and especially inside of ships, but I may have gone overboard with illumination with this ship. I have a long way to go to get really good and comportable with block designs and shapes, but I felt it is time to put something out there and get some critique on my building.