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then in your new local mod folder:
C:\Program Files (x86)\Steam\steamapps\common\Call to Arms - Gates of Hell\mods\'YOURCOPIEDMODNAMEHERE'\resource\set
you can delete the whole set folder.
This would give you a mod that only removes hardpoints/'bones/weapons from the planes, but you may be bombed.
Or you can try and keep all the set files except for: air_bomb_ger_250kg_mp which I think is player used.
If you want to re-instate the bomb damage you should be able to create your own mod editing the files in this mod.
If you go to:
C:\Program Files (x86)\Steam\steamapps\workshop\content\400750\3329561975
and copy these files into your own local mods file found here:
C:\Program Files (x86)\Steam\steamapps\common\Call to Arms - Gates of Hell\mods
for each faction, replacing germany with w/e faction.
inside that folder will be each german plane.
inside each plane folder is a .def file, replacing the {Weaponry
section with this:
{Weaponry
}
will make it have no weapon
And you would need to do this each time you update Horten's mod.
Horten's likely either overwrites these same planes, or adds new variants that my mod doesnt cover.
I believe mod order matters, changing the order where my mod is above or trying below Horten's may work.
But removing all hardpoints for planes in Horten's would probably be needed to remove all planes from attacking you in that case.
You could copy the Horten's mod, rename it and its mod.info file. Then copy it into your local directory for the game, in the mods folder:(C:\Program Files (x86)\Steam\steamapps\common\Call to Arms - Gates of Hell\mods\) and then edit each of the newly added planes within the mod and use that new edited version.
This mod manually edits the planes to remove the 'hardpoints' of each plane; taking a look at Horten's it adds new planes, so those added planes will still have weapons/hardpoints.
Ill take another look at the files and see if I missed any new planes. By default there are only 1-2 planes per faction.