Stellaris

Stellaris

Otillräckligt med betyg
! frameworld tweaks
   
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2.376 MB
9 sep, 2024 @ 19:01
27 okt @ 16:41
45 ändringsnotiser ( visa )

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! frameworld tweaks

Beskrivning
This mod updates the frameworld to 4.0 (pending gigas frameworld 4.0).
"Start expanding the frameworld automatically" is a situation (activated via a decision) that uses a customise-able % of your alloy income to automatically expand the frameworld
The harvest asteroids is automated in the same was as the auto expansion taking a flat amount of energy. can be customise
A simultaneous building capacity modifier has been added (allowing multiple building/decisions at once) every 20 expansion
Adds extra upgrades after unlocking habitat 1 and housing 2 techs. Between them they double the housing/jobs from all districts (like the upgrades after megaengineer/gigastructures)
There are now upgrades for all jobs unlocked after mega engineering; energy and mineral upgrade are from tech, food from the yggdrasil orchid, unity/trade is from interstellar assembly.
The effect of the expansions's growth/speed bonuses increases after completing all the upgrades of that tech level
The base cost and the exponent for upgrades has been tweak to scale better across the game

Base frameworld tweaks
Reworked expansion, exponent per expansion is lower but base cost doubled after all pre-megaengineering, megaengineer and gigastructure upgrades are completed
Each outpost now gives 10% job efficiency for pop assembly jobs rather than growth reductions (was removed in 4.0), this efficiency is partially reduced by hypothetical habitability on the planet and there is a higher stacking reduction from multiple outposts - job efficiency is stronger at first but more diluted as many vanilla things give it

all numbers are tbc as they are fully adapted to 4.0
there is no compat with other frameworld sub mobs - frameworld extra goddies should mostly work as we don't change much of the same content, I have no idea how voidframe will work with this (when both are updated to 4.0)

Disclaimer: this is all my own opinion and does not reflect the design decisions of the gigas team

If for some reason you want to send me some money to get me a drink while coding, i have a kofi. https://ko-fi.com/lyra_tcm
34 kommentarer
lyra_tcm  [skapare] 20 okt @ 20:02 
doubled check the mod on my end and was able to start a new game with no issues.
Was this on a new save or a continuation and were you using any other mods outside of ui overhaul dynamic (and its sub mods)? @Mitch Smalls
Mitch Smalls 20 okt @ 14:30 
Great work man, this mod was working yesterday but now it keeps crashing
lyra_tcm  [skapare] 20 okt @ 7:53 
wasn't expecting anyone to want to support the mod in that way, created a kofi https://ko-fi.com/lyra_tcm
Snail 20 okt @ 0:23 
you sir are my fucking hero

I usually don't do patreon or anything but like- I just got off a long shift and don't care

You got a tipjar anywhere?
lyra_tcm  [skapare] 19 okt @ 22:03 
After talking with xahkarias (the wonderful dev of frameworld extra goddies) and getting some great feedback i've made some big changes

outposts now give job efficiency for pop assembly jobs (at a slightly higher rate) rather than generic job efficiency to be more inline with 4.0 pop growth changes where bios grow based on number of pops rather off a base so the frameworld does not lose out in growth (and therefore pops) anymore
added a requirement to have upgrade the capital building once to use the second zone slot (to be more inline with vanilla)
updated the advanced districts to have bae 200 and upgrade with ecus (to be inline with vanilla advanced resource districts on normal worlds)
lyra_tcm  [skapare] 19 okt @ 21:56 
should be fixed, they should get the bonuses now (updated them to use vanilla job swaps)
Graepix 19 okt @ 14:02 
When using nanite ascension, regular science jobs get replaced by nanite researchers on the frameworld. However the nanite researcher job doesn't get the bonuses from the research institute and the specialized research buildings.
giruguluherdenlert 19 okt @ 5:47 
works on 4.1?
lyra_tcm  [skapare] 3 okt @ 9:31 
Pushed an updated fixing an issues ppl were having with the frameworld game start events not firing leading to districits missing and other weirdnes
@Irres Polynom pls let me know if this update fixes your issue
Irres Polynom 3 okt @ 4:58 
I don't know why, but at game start I only have one city district, nothing else, this does not fix itself after a month or so. Tested load orders are <Gigastructures - tweaks - UI overhaul mods> and <Gigastructures - UI overhaul mods - tweaks> and <Gigastructures - tweaks>.