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Was this on a new save or a continuation and were you using any other mods outside of ui overhaul dynamic (and its sub mods)? @Mitch Smalls
I usually don't do patreon or anything but like- I just got off a long shift and don't care
You got a tipjar anywhere?
outposts now give job efficiency for pop assembly jobs (at a slightly higher rate) rather than generic job efficiency to be more inline with 4.0 pop growth changes where bios grow based on number of pops rather off a base so the frameworld does not lose out in growth (and therefore pops) anymore
added a requirement to have upgrade the capital building once to use the second zone slot (to be more inline with vanilla)
updated the advanced districts to have bae 200 and upgrade with ecus (to be inline with vanilla advanced resource districts on normal worlds)
@Irres Polynom pls let me know if this update fixes your issue