Stationeers

Stationeers

34 ratings
ForceFieldDoorMod
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File Size
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2.185 MB
9 Sep, 2024 @ 10:18am
8 May @ 4:15pm
9 Change Notes ( view )

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ForceFieldDoorMod

In 1 collection by WIKUS
WIKUS' FAV MODS
50 items
Description

This is a Plugin Mod.
It requires Bepinex to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad


Adds ItemKitForceFieldDoor to Stationeers.
Sick of watching your airlock cycle? Wish you could strut through your base like some kind of sci-fi wizard? Introducing the Force-Field Door™, the only doorway that respects your air and your time!

🔒 Lockdown Mode: Set "Lock" to 1 to create an impenetrable wall of pure science. Nothing gets through. Not you. Not your gear. Not even a single molecule.

💨 Mount It However: Right-side up? Upside down? Sideways? If you can place it, it works. No questions asked.

⚡ Energy-Hungry and Proud: This device devours power... especially if your base pressure is playing tug-of-war with space itself. But hey, if you're using this, you're already living that high-tech, power-grid-flexing life.

⚠️ WARNING: May cause bragging rights and a sudden disdain for the concept of regular doors.

Get yours today! Because who needs airlock cycles when you have raw, unfiltered sci-fi wizardry? 😎







No buttons, must be managed via logic.

Minimum power draw of 100W + 10W per kPa pressure difference (rounded down), up to a maximum of 50KW.
Generates a bunch of heat with high power consumption that needs to be taken care of.
This heat is dumped on the hot side of the device (connector side).

Produced via tier two electronics printer:
Time 100
Energy 6000
Stellite 6
Invar 5
Gold 0.5
Astroloy 15
Copper 3
Steel 5
Electrum 8
Hastelloy 5
Silicon 2

Work in progress.
New structures might be added and existing ones might change.

Discord:
[discord.gg]



52 Comments
So1dier 4 Apr @ 4:26am 
Hm, really, thanks a lot! Renerating rooms fixed the trouble with storm. Probably better do it after every big game patch. Now it looks great!:winter2019happybulb:
WIKUS  [author] 1 Apr @ 8:27am 
What you could try if everything else fails is to hit F3 and enter "regenerate rooms" without the quotes... maybe that helps.
WIKUS  [author] 1 Apr @ 8:23am 
The programmable signs are actually the brainchild of jixxed... I just massaged the 3D models a little bit but thanks a lot. Regarding your storm issue I just tested this and cannot reproduce. The door inherits that kind of stuff directly from the game code so it is likely that this is a bug that happens outside of the confines of this mod... especially storm leaking into rooms is something that gets reported very often. If you have any further information that might help me troubleshoot and/or suggests that it is caused by the FF-Door please do let me know.
So1dier 1 Apr @ 8:06am 
its not affecting base, just the snow animation. Very annoying snow animation -_-. But your mods are awesome! Recently we were looking for new "content" mods to add something new to the game and came across one of your mods. It was like: "wow, just what I need" and we immediately subscribed to all your mods. And at the moment we use only them. Especially "signs" are what we all needed so much. Big thanks to WIKUS and all who helped to create that sweety stuff!
So1dier 1 Apr @ 7:32am 
mm.. is it possible to prevent storm animations inside my base while using this door?). Not so fun, really)
WIKUS  [author] 9 Mar @ 10:35pm 
You are using Beta branch which isn't supported (because daily updates :KScared:). Stable branch still works though... anyway thanks for the heads-up. Will keep my eyes on this for the next major update on stable branch :mern:
Shinoshi 9 Mar @ 5:24pm 
I get a missingfieldexception: field not found: single assets.scripts.objects.structure.maxpressuredelta due to: could not find field in class

this happens when facing the doors hot side to planetary atmosphere ( did not try to turn it around)
using StationeersMods 1.0.32.0
WIKUS  [author] 2 Mar @ 11:35am 
I have larger ones in the pipe (like many other things I wanted to finish a long time ago and never did XD) but with other sizes... I made a 1x2 iirc. I wanted them for traders that need atmosphere. Reason why I did not add those yet is that I think traders would crash on them so I need to do some testing before I can commit. The smaller ones will be coming though
Geneticus 2 Mar @ 11:09am 
Would love to see some larger versions. 1x2, 2x2,, etc. It would also be interesting to have this effect added to normal doors, when opened to have a fail-safe in the event of low power situations.
matthewjtaylor1990 2 Feb @ 9:53pm 
Would a 9x9 version be viable to create for a pressurised trader hangar?