Left 4 Dead 2

Left 4 Dead 2

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Colt M4A1 Carbine w. RNG Mags (M16) - Compressed Edition
   
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Game Content: Weapons, Models
Weapons: Rifle
File Size
Posted
9.344 MB
7 Sep, 2024 @ 11:44pm
1 Change Note ( view )

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Colt M4A1 Carbine w. RNG Mags (M16) - Compressed Edition

In 1 collection by Dokun
Dokun's Library of Compressed Weapons & Models
278 items
Description
Done by Request. Compressed Weapon for 8sianDude's Colt M4A1 Carbine [RNG Magazines] (M16):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1898076410

Credits:

NOTE:
I usually set the width and height to 1024x1024 in VTFEdit. I've been using XNConvert app (thanks to syahmi2002.sa for the guide) to further reduce the size, typically setting the width and height to either 50% or 25%, though I mostly stick with 25%, but rarely I bump it up to 50% to make the textures less blurry (usually for reskin or survivor model). In-game, I use a FoV of 75, but I occasionally increase it if 75 still makes the gun look very small, similar to the default 50 FoV. Models and Shader settings set to High ONLY for preview purposes, otherwise I set it to Low.

Please read the quote by Táiga Rivers if the game still crashing even after using compressed mods.

Originally posted by Táiga Rivers:
High-res textures are usually fine. What really helps to avoid crashes is dividing the high-poly model (mostly the w_models, but the v_models are better to be optimised, too) into several SMDs instead of just one. I did that to all the models I am using, but kept the original 2K textures, and I am playing custom campaigns without issues.
A good example: an HQ G3 that previously was making my game crash when someone with that weapon gets killed by the Witch or pounced by the Hunter. After the model got divided into several parts, no more crashes.
The only problem with that is not all weapon mods are that easy to optimise: broken animations/meshes after re-compiling are not a rare occasion.
Low-end PC owners probably still can crash while playing with weapon mods with high-res textures. A friend of mine was playing on a potato PC, and they had to remove all the high-res mods because the game was quite unstable. Sometimes.
But in general, reducing the texture resolution does not necessarily help against crashes if the model has a hell ton of vertices and is not divided into several parts.

3 Comments
VenomAM 28 Sep, 2024 @ 2:25pm 
THIS SOOOO GOOD IIIIII LOVE ITT :p2cube::chainsaw::steamthumbsup:
Dokun  [author] 11 Sep, 2024 @ 3:15am 
You're welcome mane!
SanBen83 11 Sep, 2024 @ 3:12am 
Thank you very much for accepting my suggestion!