Crusader Kings II

Crusader Kings II

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AI Reformed Pagans Convert Their Provinces
   
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7 Sep, 2024 @ 3:06am
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AI Reformed Pagans Convert Their Provinces

In 1 collection by jonjowett
jonjowett's Modlist - Single Player, Base Game
44 items
Description
Summary:
This micro-mod does exactly what it says on the tin: All AI reformed pagans will now try to convert their provinces.

Specifically:
  • In the base game, AI reformed pagans make different choices for province conversion based on:
    • The Nature of their religion;
    • Whether they are zealous; and
    • Whether the province is also pagan.

  • Now, none of this matters: AI reformed pagans will always send their court chaplain to convert provinces of different religion.
    • This means it is now as convenient to build a large reformed pagan empire as it is to build a large empire of any other religion - you don't have to manually send your court chaplain to convert Every. Single. Province.

  • Nothing else has been altered.

Compatibility/Impact:
With this mod, as with my others, I aim to be as compatible as possible with vanilla CK2 (and other mods), and to avoid making the game easier.
  • Required CK2 version: 3.3.5.1
  • Achievement compatible: No
  • Safe to add to existing game: Yes
  • Safe to remove from existing game: Yes
  • Changes to vanilla files: ...\common\religion_features\00_features.txt
  • Mod compatibility: Fully compatible with any mod which doesn't change reformed pagan religious features (see the line above)
  • Changes to AI behaviour: Minor
  • Decrease in game difficulty: Minor
  • Localisation: N/A
  • Mod development status: Complete
  • Known bugs/issues: None

Other Versions / Alternate Download / Reuse:
  • All of my CK2 mods are version-controlled via a Github repository[github.com] (eg. if you want earlier/beta versions of any of my mods).
  • I also publish a zip version[github.com] of this mod on Github.
  • All of my mods are published on Github under the MIT license, and I'm following the same logic here on the workshop. Essentially, you're welcome to reuse my mods in any way you wish as long as you provide attribution (eg. credit and/or a link).