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Unfortunately, since unit's troops tend to run to the enemy centre once engaged, formation shapes don't last through the fight (and so are mostly cosmetic), however they do help with initial setup if you're managing your units at the zoomed-in level.
If Mos is loaded, the granary2,3 should require the 'Economy Warehousing' attribute, else an attribute from this mod is used instead. Sounds like it detected that Mos existed, but couldn't find the attribute - as you say, your folder not being read properly.
I was wondering about this earlier, but I may add very small differentiating modifiers on them to help reinforce their intended use cases.
As an example, it's all too easy to end up 'accidentally' getting flanked in a narrow-ish mountain/forrest path on the map when two units face yours head-on, but these stances help alleviate that.
Or in the inverse case, when your multi-unit formation clashes with the enemy, these can help two of your units manage to actually achieve a partial wrap-around on one of theirs and break their formation.
It's situational, for sure.
These stances are wider than a standard battleline or phalanx, helping block choke points better, and the two different curves help resist flanking (convex) or bring more spears to bear on the enemy whilst keeping formation (concave). I appreciate that not everyone may micromanage their formations as much as I do, but they did seem to make a difference in specific cases. They have different curve radiuses as well to better fit their function. How have you found them?