Garry's Mod

Garry's Mod

63 ratings
Liberty Prime - Fallout 3
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Model
Addon Tags: Comic, Fun, Scenic
File Size
Posted
Updated
4.203 MB
5 Sep, 2024 @ 10:01pm
21 Apr @ 10:15pm
2 Change Notes ( view )

Subscribe to download
Liberty Prime - Fallout 3

In 2 collections by Electric Blood Mage
Mage's GMod Mods
93 items
Popular Classic Models, Remastered
8 items
Description
The Defeater of Communism is here.
This is my attempt to make a good (or atleast better than the ones I've seen) playermodel of Liberty Prime from Fallout 3.

I apologize for the 4mb filesize, I'm still looking at ways to decrease it.
And also sorry for how the hands in first person look, the actual hands of Liberty Prime are quite odd and it caused problems with first person animations anyway I tried to mess with it. Resorting to using my edited CSS arms for the hands but keeping his actual lower and upper arm.

This model includes a custom physics model, custom hitboxes for TTT maybe, and custom firstperson hands.

This model uses the original textures for the specular, though it's subtle.
Same with the glowing texture for his eye(s?) which was a real pain to get working due to different VMT parameters causing others to stop working >:(
25 Comments
deadroth 18 Jan @ 1:38am 
death is a preferable alternative to communism
Electric Blood Mage  [author] 29 Dec, 2024 @ 9:20pm 
This is an issue on your end. I just checked and the Workshop version correctly uses the hands model.
Electric Blood Mage  [author] 29 Dec, 2024 @ 9:00pm 
It doesn't use the stock hands.
Electric Blood Mage  [author] 29 Dec, 2024 @ 8:58pm 
You either get the hands I made that you see in the screenshots or nothing cause I don't like having broken looking hands
Electric Blood Mage  [author] 29 Dec, 2024 @ 8:36pm 
The first person hands are the way they are because trying to make his actual hands work in first person without breaking apart would take a long ass time
Electric Blood Mage  [author] 15 Sep, 2024 @ 7:20pm 
I do not know what would cause the issue for you.
karlmanboi 15 Sep, 2024 @ 7:17pm 
when i use the mat command his textures are back to normal
Electric Blood Mage  [author] 12 Sep, 2024 @ 1:12pm 
I think the old one was modified to fit the civilian/hl2 skeleton proportions. Which mine isn't, it instead is the original FO3 model just scaled on all axis to be about the same height as a civ. (And then alot of weight painting cleanup because old Bethesda games have kinda bad weightpainting)
TheAllieReal 12 Sep, 2024 @ 1:02pm 
I did notice it was different, it feels wider than the old gmt model
Electric Blood Mage  [author] 12 Sep, 2024 @ 1:00pm 
(from scratch meaning I, when possible, extract the model and textures from the original game myself and all that)