XCOM 2
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[WoTC] Rescue Captured Soldier Reinforcement Limiter
   
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1.509 MB
4 Sep, 2024 @ 12:48pm
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[WoTC] Rescue Captured Soldier Reinforcement Limiter

Description
So you got one of your soldiers captured...

Tired of doing this mission the exact same way every time, taking a reaper and going around the building? Do you have modded enemies that make any reinforcement pods an instant death sentence? Then this mod might be for you.

Reinforcement pods are now capped at 3 and will only drop every other turn, instead of every turn.
It doesn't invalidate the stealth strat, but now you can try and take the prison head-on, with a lot less risk, and give your reaper a day off.

Doesn't work with any other mod that also edits the same Obj_CompoundRescueOperative.umap file.

10 Comments
Dreaguh 27 Aug @ 1:21am 
I will keep that in mind, thanks much ^ ^
AgRipnus  [author] 26 Aug @ 11:34pm 
You're probably looking for something like https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2075465256 . It works to limit re-enforcements if you already have a set number of enemies on the map.
Dreaguh 25 Aug @ 5:13pm 
Is there any way to make this work for all sorts of missions? Current play through I have to deal with reinforcements every wave and playing LWOTC and they are beeg bois, I am looking for some sort of mod that would allow some breathing room if at all possible.
AgRipnus  [author] 25 Aug @ 4:57am 
Only rescues.
Dreaguh 24 Aug @ 11:16pm 
Does this by chance work for all missions and not just rescues?
Computica 3 Mar @ 8:22pm 
Thank You!
michael199310 6 Jan @ 3:57am 
Scanning Sites Plus generates POI missions like prison break. Do you think this will work with that?
AgRipnus  [author] 27 Dec, 2024 @ 10:22pm 
This mod is a direct change in a kismet map file. It's compatible with anything that doesn't replace this exact same file.
Nєx 一 红龙 27 Dec, 2024 @ 8:56pm 
Again, Covert Infiltration works?
Sputnik Monroe 14 Sep, 2024 @ 10:09am 
Does this work with Strategy Overhaul Covert Infiltration?