Barotrauma

Barotrauma

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NT Cybernetics Enhanced
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3.9.2024 klo 15.25
8.12.2024 klo 0.33
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NT Cybernetics Enhanced

2 kokoelmassa, tekijä Nebual
Neurotrauma Fork Supported Mods
22 luomusta
Nebual's Barotrauma Mods
6 luomusta
Kuvaus
An extension for Neurotrauma Fork that adds Cyberlimbs and Cyberorgans. This is a fork of the original NT Cybernetics with:

Cyberlimbs
- Cybernetics Improved's additions: Cyberlegs make you run faster, Cyberarms swim/melee faster, and adding more expensive waterproof cyberlimb variants.
- Allow partial repairs of limbs (eg. consuming half the steel bar, as needed), allowing regular maintenance
- Crowbar can remove Cyberlimbs (if they're repaired first), allowing upgrades
- Can remove Cyberlimbs from Corpses (likely after repairing first!)
- Built-in Immersive Repairs compatibility

Cyberorgans
Augmented (Tier 2) and Cyber (Tier 3) organs have also been added, which are more durable and have strengths:
- Cyberliver: blood filtration system, improving toxin/poison/nausea recovery rate
- Cyberkidney: nano-blood production system, resisting bleeding/bloodloss, switching your blood type to C+ (accepts all other types, but don't give Cybernanite-infused blood to normies!), which prevents the rejection of other Cyber organs.
- Cyberlungs: better handle low oxygen environments, trigger hypo/hyperventilation to regulate blood pH, briefly protect against sudden loss of hull pressure (extra time to get to a suit!), and grant some Vigor
- Cyberheart: improves blood pressure recovery, vitality, and grants some Vigor
- Cyberbrain Chips: inserted into the brain (not a replacement!), boosting all skills, improving neurotrauma/coma/addiction recovery, and granting perpetual light analgesia for easier surgery.
- All Cyberorgans allow repair of their organ's damage via careful screwdriver calibrations (during surgery). (todo: full repair via extraction -> the Fab)
- Cyberorgans can be removed using the regular Organ Removal Scalpel.
- Each additional Cyberorgan increases the risk of Cyberpsychosis, which can be kept at bay using Immunosuppressants.

Meat-based Augmented Organs (Tier 2) exist as a cheaper alternative to the expensive fully-synthetic Cyberorgans (Tier 3), granting partial benefits. They require an extracted organ be put in the Medical Fabricator alongside FPGA and Fulgarium, to be used by a highly skilled Cyberdoctor (Mechanic/Medical). Cyberorgans (Tier 3) require the Super Soldier Doctor talent to craft, so will more usually be purchased from vendors.

Compatibility
- Requires Neurotrauma Fork; load order: NTCe above NT
- Compatible with Immersive Repairs (load order: IR above Cybernetics; requires those doing cyber repairs to have Clientside Lua)
- Compatible with EK Mods (requires those doing cyber repairs to have Clientside Lua, old patch incorporated, so not needed)
- Can be added mid-campaign, and can be switched to from the previous 2 NT Cybernetics mods
- Disabling this mod should just un-cyber any limbs/organs, and remove the items.
- Doctors should have Clientside Lua (without it: no operating on corpses, no crafting Tier 3 Cyberorgans, and no IR compat)
- Robotrauma: not compatible, I don't know enough about it to try. If someone else wants to, I'll take a PR!

Github Source Code[github.com] - PR's welcome!
Questions? Join the Neurotrauma Fork Discord (linked at the top of Neurotrauma's description and ask in #support)
Suositut keskustelut Näytä kaikki (1)
4
3.5. klo 2.45
My suggestions
PHOENIX
201 kommenttia
vNightmare I 5.10. klo 1.17 
Why is it when I give myself tier 2 cyber organs, the organs are 100% dmged even tho I just bought/made them?
Drakeslayer 21.9. klo 12.01 
I installed a tier 2 heart and lungs and waterproof cyber arm, and now im walking funny. Is there a way to resolve this or am I just a Big Steppa now?
Fake Sunbro 18.9. klo 9.38 
neurotrauma claims all eventually
ZacryZean 17.9. klo 20.51 
baroverhaul* not barotraumatic sry
ZacryZean 17.9. klo 20.50 
wouldnt a barotraumatic clown with every cybernetic augment just be literally unkillable monstrosity?
R1tzo 17.9. klo 14.52 
The latest update somehow makes waterproof cyberlegs take damage during airlock cycle. not in the water, neither on land, but specifically when a water is pumped out.
Kaofan 12.9. klo 10.36 
@Nebual

Hello, I'm the author of the "Robotrauma Remake" mod. I have an important question: will this mod be updated in the future?
Gold_N_Bones 5.9. klo 10.38 
hello, can you please release an update for compatibility with the NT infection mod
RekleAtom 5.9. klo 0.21 
if this mod is not abandoned, add titanium cyber bones and spine
ryangoslinglover306 20.8. klo 13.08 
is this mod overpowered?