RPG Maker MZ

RPG Maker MZ

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The Legend of Zelda Classic
   
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Type: Game
Game Genre: Action
Flavor: Arcade
File Size
Posted
Updated
421.708 MB
2 Sep, 2024 @ 6:15pm
14 Sep @ 8:25am
3 Change Notes ( view )

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The Legend of Zelda Classic

Description
My Zelda game was created inside Tales of Cross Worlds project after I accidently
made it like Zelda-ish that suppose to be Monster Smashers.

I decide to change into real-Zelda game with added features from Monster Smashers
such as ability to change projectles in-game rather than opening to invertory screen.

Everything is unchanged after porting but it will boot up by starting the game.
But all non-Zelda resources are removed just to reduce the file size.

Yes it's always action battle system and it's actually done by events for me.
Conbining animations, terrains & scripting in RPG MAKER MZ. It alot of takes skill.

The sound effects are re-imaged and Link has his voice. Roy from also appears in the game to attack Link.

Also I include the open world but it's very slow with alot of enemies unless you have a powerful computer.

The game was original created back in March 2024.

V2 - Pikmin Garden! Explore the area where Pikmin are! They can damage if you come too close!


Controls:
INSERT will just give you all weapons, you can also get a big shield by pressing INSERT again.
: :Z: Punch/Sword Attack (Also hold Z to swing sword)
: :X: Use projectiles
: :SHIFT: Cycle projectiles
: :C: Jump (Useful for jumping through holes)
: :D: Drop magic fire/dive (You can also press Z to exit diving)
: :V: Drop feather speed
: :A: Use shield
: :S: Pickup grass/objects (Press Z to throw it, pressing X will drop it)
4 Comments
skatefilter5  [author] 16 Jun @ 5:59pm 
It's actually evented without any plugins
const char* Friendly 16 Jun @ 12:46pm 
That's amazing ! I'm sorry to ask but I'd like to make an action system for my game on MZ, can you tell me what plugins or method did you use ?
skatefilter5  [author] 24 Mar @ 2:03pm 
I use scripts and events to make action combat system without any plugins.
Animations on Link where using to simulate his jump and attacks.
﴾ĐȺƵȺƗ﴿ 18 Mar @ 12:21pm 
crazy I was just browsing the workshop and came across this and thought it might be cool, and it was also I was wondering how did you make the action combat system you have here? Can't really seem to find much documentation on it. XD