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Modpocalypse: Amalgamation - Config Tweaks
   
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1 Sep, 2024 @ 4:49pm
27 Dec, 2024 @ 3:00pm
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Modpocalypse: Amalgamation - Config Tweaks

In 1 collection by MrCloista
Modpocalypse: Amalgamation (Campaign 3)
509 items
Description
Config and Localisation Tweaks for my Modpocalypse : Amalgamation[www.twitch.tv] Streams


Main Config Changes:

Covert Actions:
Enabled Resistance Contact and Increase Income

Jailbreak Faction Soldier requires only Respected.


Reward Soldiers:
Reward Corporal at Force Level 1
Reward Sergeant at Force Level 5
Reward Lieutenant at Force Level 10
Reward Captain at Force Level 15

Combat Intelligence changed so higher is more common.

Lost:
Howler Howl Local Cooldown: 5 turns
Sound Threshold: 60
Spawn Cooldown increased to 5-10 turns
Max Waves: 5


Resistance Cards:
2 Starting Wildcard Slots
Between The Eyes is disabled.


POIs:
Heavy Weapon and Grenade/Ammo pois reenabled.

Chosen:
Cut content Weaknesses/Strengths enabled
Starts with 3 Strenghts 3 Weaknesses
Increased missions between appearances to 2.

Alpha Workshop Overhaul:
Increased Supplies from Recycling


Auxiliary Slot:
Shoulder Launchers, HEAT Weapons, KSM and Ammo Rack added.

Research Rework:
Muton Destroyer Autopsy Added

Loot:
2 Timed Loot per mission

Soldier Conditioning:
Limited to spec perks only, 1 perk at all tiers
Increased Stat rewards

Secondary Weapon Upgrade Slots:
Re-removed for anything other than PsiAmps

Versatile Rookies:
SSMG randomised GC loadouts removed


Don't Make A Sound:
Limited Spectral Army to 2 charges.
Spectral Army costs 2 Action Points

Xylth's GTS
Limited to 6 choices

Choose My Class
Added offset to class rolls.


Workshobatory
Prevent workshop/lab construction

Autopistol Rebalance
removed open restrictions w/ pistols

Consequences of Capture
Set Gear Loss chance to 50%

DSL Redux
Enabled weapon icons

Requiem Munitions
Removed -1 clip size from Requiem Munitions

Templar Shield
Added directly to Shard Gauntlets (to balance the +1 gem slot Caster Gauntlets get)

Max Number of Dark Events increased to 4.

LW2 Gauntlet flamer changed to 100% burn chance but burn reduced to 1 damage/tick
Templar & Reaper can use Travel Light as a Secondary
6 Comments
MatthewMeeple 20 Jul @ 2:27pm 
I suggest you also explain that this mod gives you 20 starting soldiers.
MrCloista  [author] 23 May @ 2:43pm 
Forgot to list the PBNCE configs it looks like, but yes that's a config change I make
MatthewMeeple 23 May @ 1:10pm 
I think this gave some of my Rookies 1 Armor. Is it intended?

I think Chosen chance to show up on the next mission are 0%/0%/50%/100%. How does "Increased missions between appearances to 2" change their appearance chance?
SculptedFool 16 Oct, 2024 @ 8:05pm 
thanks for the quick reply, the configs have made making larger modpacks for myself way easier.
MrCloista  [author] 16 Oct, 2024 @ 7:44pm 
it'll affect those you have installed, configs for those not installed will do nothing
SculptedFool 16 Oct, 2024 @ 1:42pm 
do i need to use all the listed mods if I want to use the changes this mod adds?