Tabletop Simulator

Tabletop Simulator

33 ratings
Cards Mastery - fan-made card game
   
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Type: Game
Complexity: High Complexity
Number of Players: 2, 3, 4
Language: English
File Size
Posted
Updated
1.002 MB
1 Sep, 2024 @ 2:00pm
20 Sep, 2024 @ 8:59am
4 Change Notes ( view )

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Cards Mastery - fan-made card game

Description
## Welcome to Cards Mastery!
Cards Mastery is a PvP card game designed for 2-4 players, where you get to play a deck made out of cards from several well-known card games.
This game is an entirely self-made project and will not be distributed anywhere besides this TTS mod.
I do not own any card artwork, so all rights to these belong to corresponding games.

## Idea
This TTS mod is my hobby project that I worked on for months on end.
__
You start with randomly selected cards from 2 different card games (called "regions") and try to get the best of them by creating synergies that one could not ever imagine due to certain limitations these games present when played standalone.
This game is meant to be crazy and so are some plays you might make during a match.
A full session took my friend group between 2-4 hours (4 players lobby).
The full Rulebook is available on the table as well as HERE[docs.google.com].


## Feedback
I'd love to hear your thoughts about this game and how it might be changed based on your experience.
If you managed to create some infinite combo, broken synergy, or just believe something is "off" - tell me about it in a 'Discussions' thread.


## Disclaimer
  • If a card that you like is not included that does not mean it won't in the future. I'm planning on adding more cards, so if you have some favorites, why don't you inform me?
  • If a card that you like is included but does not represent its original version well, tell me about it. I do not guarantee I'll fix it, because some cards were made as they are on purpose but why not try, right?
  • English is NOT my native language and I am dyslexic so if you find any weird or simply incorrect sentence, let me know - I'll gladly fix it.
  • This project uses other workshop projects such as Flex Table and counters from Magic The Gathering mod. My mod wouldn't be the same if not for these amazing authors.
Popular Discussions View All (1)
2
5 Sep, 2024 @ 7:58am
On the Subject of Spells
Septia
31 Comments
XRVR  [author] 21 Sep, 2024 @ 6:57am 
@MrBalloons - As I already established this game is my hobby project and took a very long time so as long as people will give feedback I'll try to improve it until I'm fed up with it. I cannot distribute this as it is literally 'borrowed' cards from other games but when it comes to getting some fixes to the tabletop sim I'm here for it.
The only issue is the game is slowly sinking under newer creations and fewer and fewer people find it. I do not know how to fix that.

Once again thanks for your words of courage and I am glad you're enjoying the game.
MrBalloons 21 Sep, 2024 @ 3:39am 
I really hope this game doesn't die out as it's very promising, the possibilities are quite exciting.
Just a shame that some characters who would make nice Commanders are actually already cards in the decks.
Could be cool if there was a way, like Magic does, to have basically all cards as a Commander with some way to balance out the effect of said cards to be so.
XRVR  [author] 21 Sep, 2024 @ 3:27am 
@RockBeast - I did misunderstand you. The case you are asking about is quite specific but we (my friends and I) also encountered it, and a few others alike.
In your example, the answer is 'no', the 'Generous Gemcrafter' doesn't activate itself and the reason is interesting.
It happens because effects in my game are designed to activate one by one, from 'top to bottom' (as in the case of e.g. reaction chain). What that means is cards having multiple effects have them activated in order.
A combo of Generous Gemcrafter happens BEFORE the "Whenever.." effect is yet "ready".
It's similar to how a 'Kabal Talonpriest' granting a unit bonus HP with an OnPlay effect cannot target self because that 'Kabal Talonpriest' is not yet "on the table", it's just the effect that happens prior to its arrival.
So, 'Generous Gemcrafter's "Whenever.." triggers from any activated 'Combo' of a card with said keyword AFTER the card is on the table, thus not from self.
RockBeast 20 Sep, 2024 @ 5:51pm 
@XRVR
Thanks for the response

In regards to the combo question, I think you misunderstood what I was asking, so let me give you an example:
I have Generous Gemcrafter. If I play Generous Gemcrafter as the second or latest card in my turn, then activate its combo to add a Sand Treasure. Does activating that Sand Treasure count as a 'combo' and activate Gemcrafter to give me another Sand Treasure? Or do only cards that say 'combo' on them count for Generous Gemcrafter?
MrBalloons 20 Sep, 2024 @ 8:37am 
I like to follow rules as usually the maker of the game knows best ;)
XRVR  [author] 20 Sep, 2024 @ 8:33am 
@Mrballoons - Barrier, unless stated otherwise, is permanent until "popped". The barrier is very strong, I agree. If you have a certain card that is annoying in mind let me know. Otherwise, you can bend the rules to your liking, that's what games are for - to be fun.
MrBalloons 20 Sep, 2024 @ 8:26am 
Also, is Barrier permanent for turns to come as long as it isn't broken by something damaging the unit? If that's the case, that is absurdly annoying X)
XRVR  [author] 20 Sep, 2024 @ 8:25am 
@MrBalloons - DT (domination tokens) is the main form of gaining bonus hand cards, yes. But there are card effects that also provide that. :steamthumbsup:
XRVR  [author] 20 Sep, 2024 @ 8:22am 
[2/2]
> There is indeed no rule in the Rulebook about reacting to the end of the turn but I like that mechanic a lot so I'm going to add it in the upcoming patch.
> 'Combo'-keyword cards activate their bonus effect from any card player prior to the combo card. Combo cards need ANY card played before them to be activated for an entire turn basically.
XRVR  [author] 20 Sep, 2024 @ 8:22am 
@RockBeast - I'm glad you are all having a blast. Really appreciate it.
> TY-PHON is a unit, not an ability (spell) and so cannot be played as a response. It states on the card it can be played on another player's turn, but it has nothing to do with the react mechanic. It's just you playing a unit as if that was your time to do so even tho another player has a move now.
>> You cannot play TY-PHON as an end-of-the-turn effect. You can arrange it among yourselves if you'd like to simply play it as soon as somebody's turn ends for more card value and that's absolutely fine but the idea was to make it so you need to listen to what one is doing and not to be too slow to play it.
>>> Yes, TY-PHON is also "invulnerable" to the damaging effects of 5+ STR cards.