RimWorld

RimWorld

158 ratings
[SK] ICC Humanoid Dryads
2
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
2.232 MB
1 Sep, 2024 @ 11:31am
2 Jul @ 7:57am
8 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[SK] ICC Humanoid Dryads

Description
This mod retextures the dryads from Ideology to appear more humanoid, but keep their themes

Wasn't quite happy with any of the existing ideology dryad retextures for my more rimworld-style playthrough. ICC's looked great, but weren't for vanilla dryads so I've tried adapting them.

Only Ideology is required, any support for other mods will only take affect if you have the mod installed.

Credit:
IcyCheeseCake's TasteOfVanilla-ish Dryad Retexture - All the great textures!
Me - Recolors, edits, and this mod itself.

=== Versions ===
09/01/2024: Released, including replacer for Psylinkers dryad
09/10/2024: Adjusted Gaumaker to go better with future additions, updated all dessicated to not have hair, layering adjustments
10/05/2024: Vanilla dryads awakened forms (Dryads Expanded) get retextures
10/22/2024: Gaubrickmaker + Awakened (Dryads Expanded) added
11/08/2024: Spitter + Awakened (Dryads Expanded) added, non-flower version of dryad hairs added as pawn options
03/17/2025: Last 2 Dryads Expanded added
03/18/2025: Stonedigger (Dryads Expanded) moonwalk fix
06/26/2025: Added 1.6 tag after testing it briefly
62 Comments
RondKrows 23 Sep @ 2:05pm 
Ah, I never really use the riding functions so I didn't notice, understandable.
MercuryRiver  [author] 23 Sep @ 5:50am 
I was debating supporting those, because they are rideable by default with riding animals mods and it looks beyond funky if they are humanoid (standing on their head)
I havent played in a bit but let me look into if theres a way to do an optional thing
RondKrows 21 Sep @ 4:50pm 
Dryad companions for gaurenlinkin?
Bubbles 28 Aug @ 12:52pm 
oh! ok. i misunderstood what this mod was. thank you.
MercuryRiver  [author] 28 Aug @ 11:01am 
This is a texture replacer for dryads so they are less animal-like and more humanoid-looking. The only pawn-affecting thing in this mod is that their hairstyles (without the flowers) were also made into a standard hairstyle for use.
Bubbles 27 Aug @ 9:03am 
do these use the gene/genetics from (biotech?) or are they just baseliners?
MercuryRiver  [author] 13 Jun @ 6:22am 
That should be completely compatible with this then. They will use these textures. I may test it when I have a chance just to confirm, but based on what you've said it should work fine. If you notice that it has issues for whatever reason, please let me know and I will look into it sooner
alf.lord51 13 Jun @ 4:24am 
Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads has it's own dryad def however they all use awakened dryad texture
their defName are "DVE_GreaterDryad_"+type
they also have the merge feature
conditional patch which removes merge class from all dryad
MercuryRiver  [author] 31 May @ 12:41pm 
As much as I agree, I don't think I'd be able to do that, at least not anytime soon. I did add the hairstyles without the flowers as pawn hairdefs (would be more complicated for the flower ones because of the color), but that's about as far as I can go with my current skill, genes are still a bit beyond me

If I ever have the chance I'll give it a shot though, and if anyone else ever wants to make something like that I'd be happy to work with them on it
Whisper 30 May @ 7:33pm 
It would be REALLY sick if we could get some of these "parts" as genes. For example, the bark skin, the dryad arm, the hair types, etc. The textures from this mod would make a really awesome xenogene/xenotype mod.