Timberborn
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1 sept. 2024 la 7:08
14 iun. la 7:55
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Flywheels

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Tired of building a monolithic tower to store your power?
Well some clever beaver has thought of an alternative solution...

An alternative to gravity batteries, Flywheels operate on similar principles - connect them to a network to store power, and they'll fill the gaps! The one thing to keep in mind with them is that if the network doesn't have a surplus of power, then the flywheels will lose power over time (think of it like friction, if friction were a balancing mechanic!)

Junctions are a helper tool, created with the intention of making it easier to create 'stacks' of horizontal flywheels - they don't store power, but rather redirect it.

If you want to support what I do, consider donating on Ko-Fe at ko-fi.com/batterysmooth
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190 comentarii
crashfly cu 10 ore în urmă 
@rane - unfortunately the game does not support that at this time. by extension, this mod does not either.

i actually asked that question a long while back. at the time, i do not think it is possible to implement that option.
Rane cu 20 ore în urmă 
This is an interesting alternative to the gravity battery. I took to burying them below my industrial units and piping the power upwards to connect to the bases of my buildings.
Can I suggest a checkbox to allow for 'discharge only'? Sometimes when I'm picking things up from where I put them in early game, I need to delete what I built, but then I'm like 'aww, wasted power.' If I could mark them as 'discharge only,' would the buildings pull their power first and deplete them? Or is that way too complicated to code, micromanaging where the power comes from like that?
crashfly 26 aug. la 16:54 
@southerncitygamer - the bigger flywheels just have the powered portion centered to the direction they are going. the largest {that i tend to use most often} is the upright large flywheel {3x5x5}. its power gets stored at the center of the 5x5 area. if you 'pre-built' the power shafts, you should see that the power system the flywheel will be attached to will light up showing you that you have a good connection.
SouthernCityGamer 26 aug. la 6:29 
I have yet to figure out how to utilize the bigger ones, does anyone know of a video showcasing these?
crashfly 25 aug. la 19:53 
@Imricdaelf120741 - then why do you use them? and why are you complaining here?
most of the rest of us think this is better than the gravity battery, and i for one like the cost. no one is forcing you to use them even if you do have what you think is a better way.
Imricdaelf120741 25 aug. la 19:42 
These are hilariously overpowered, much too cheap and easy to unlock for the amount of power they can store. And I can put them in water too without any efficiency loss.

I'd love to see a configurable settings even if it's just cutting half the power capability for the same cost. Regardless, great mod.
Battery Smooth  [autor] 25 aug. la 9:12 
@♥♥♥♥♥♥♥♥ It's unlikely anything to do with this mod I'm afraid. It doesn't interact with those systems in the game in any way, so it won't have any impact on reproduction. Nor would it be harmony, as that is just a dependency injection library
♥♥♥♥♥♥♥♥ 20 aug. la 19:38 
I just started using this mod, and I've been loving it. But around cycle 6, on folktails, the beavers stopped having children completely. I tried waiting it out but its almost cycle 8 now and they still haven't had any more children. I don't have any other mods installed, but I did notice that for some reason when I installed this mod it also installed the Harmony mod, even though its not in the list of required items. I don't know what to do at this point, because I really like this mod.
mikesmtx 19 iul. la 12:07 
I'm just now getting into mods, as I get back into the game after a few year break. This is very well done, and a very needed solution. Early on, using the small ones as the main power shafts so you can work through the droughts is amazing.

I didn't read the description you have now before using, but it wasn't needed. They function like any energy storage system should, excess energy is saved, then used when the balance tips to maintain output.

Basically, invest big and early in your power station. Like 3 times what you think you need. Then make as many straight shafts the small flywheels as possible. I've never had a more fun "industrial zone" build. You gotta prioritize the resources, but the pay off is unlimited!
Battery Smooth  [autor] 5 iul. la 13:42 
@WOLF1028 good suggestion - description updated!