Stellaris

Stellaris

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Factional Politics
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1 sep, 2024 @ 5:18
25 aug @ 11:10
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Factional Politics

Beskrivning
Now 4.0.* Compatible

Factional Politics Mod intends to give more flavor to factions in the game and flesh out different government types with events and mechanics. The mod is in early development, so please give feedback on bugs and suggestions.

Current content:
- Special effects when a significant enough faction is satisfied or dissatisfied with the government (imported from my former mod, Loans and Debt)
- Policies that enable parliament, the length of its term, and enfranchisement options
- Parliamentary elections for democratic governments based on faction's popularity (influenced by enfranchisement) with random events during the election campaign.
- Parliament can form a government based on factions and their electoral performance. The ability for countries with shadow council civic to falsify elections and pick government regardless of votes.
- Parliament can vote on laws that the player can sign or veto. Random events focused on parliament
- Coalition governments will have to give concessions to coalition members or threaten dissolution of the coalition
- non-democratic empires can select and call estates general, in which you can select agenda to fulfil from various estates (based on your ethics and civics). Fulfilling them will give rewards, failing them will give penalties.

Planned content:
- Events to diversify ethics of large empires
- Interaction between factions and planetary rebellions

Notes:
The mod doesn't support cybernetic creed factions. Ethics and Civics Bug Branch factions can now form government (other ethics and civics mods not supported atm. Evolved factions not supported)

Compatibility:
Should be compatible with most events mods.
The mod overwrites following files:
common/pop_categories/00_pop_social_classes (this one will likely conflict with big overhaul mods like evolved so put my mod above them in mod order if you use those)

Contributions:
If you want to contribute to this mod's growth consider becoming a contributor. DM me at discord @redluce if you're interested :)
Populära diskussioner Visa alla (1)
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5 okt, 2024 @ 5:32
KLISTRAD: Chinese localization
HamHacker
247 kommentarer
Apapse 19 sep @ 21:01 
Is it possible to have a parliament with a monarchy/imperial authority for government rather than just the estates general. To kind of convey a constitutional monarchy such as the UK?
Mystic 18 sep @ 11:51 
Would you consider implementing this mechanic of support decay and replacing the "win more" mechanic with it?
So that if the player wants to maintain the current order, they have to actively work on overcoming the support decay, and if they don't then the Ethics of their Empire shift into another direction bringing another Faction to power.

I personally think it would be great to redesign the currently completely irrelevant Empire Focus / Empire Tasks system for this purpose - Factions generate Tasks, while the Task is not completed it increases the popular support of the Factions with corresponding agendas, mimicing the dynamic of the government and political movements fighting for the population approval.
But I understand it's a lot to ask.
Mystic 18 sep @ 11:51 
Thank you so much for creating and maintaining this mod.
In my opinion, internal politics is the biggest missing layer of Stellaris, and I'm very grateful for you covering this niche.

I've noticed that after any of the Factions wins the elections, since it gives a huge bonus to corresponding Ethic attraction, the faction is pretty much guaranteed to stay in power forever.
It's a closed feedback of "win -> victory increases the popular support -> win more", and there are no internal dynamics in the game that could break this cycle.
Which is very different from internal politics IRL, where the population is always constantly growing tired of the current political elites and establishment and brings to power the forces directly opposing the current government.
PierdolonyKurwa 13 sep @ 3:56 
oh whoops my bad.

i always play with ethics and civics classic which forces monarchies to be authoritarian. now i wish parliament wasn't blocked out by the authoritarian ethic
HamHacker  [skapare] 8 sep @ 4:46 
@PierdolonyKurwa you actually can, just don't pick authoritarian ethic
PierdolonyKurwa 30 aug @ 18:09 
could you allow imperial govts to have an option for parliament? i think it would be nice roleplaying as constitutional monarchies like uk, japan etc
HamHacker  [skapare] 25 aug @ 11:13 
bugfixes update:
agendas should work correctly now
some modifiers fixed
leader traits related errors fixed

couldn't replicate the elections not triggering despite fulfilled conditions (which are vanilla factions spawning and parliament legislative body policy) if it still happens please notify me of that
RedAurelian270 20 aug @ 11:40 
Same i have the same problem and i still have no parlament and only the editcs options.
Mystic 4 aug @ 12:29 
Thank you!
I'm coming here every day to check if there is an update, good to know you are planning to do it.
Have a good vacation.
HamHacker  [skapare] 4 aug @ 2:38 
huh weird. I'm on vacations so I can't update it now, but I'll look on the issue.