Space Engineers

Space Engineers

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Obelisk - Modular Freight Hauler (NO DLC)
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Type: Blueprint
File Size
Posted
33.191 MB
31 Aug, 2024 @ 9:37am
1 Change Note ( view )

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Obelisk - Modular Freight Hauler (NO DLC)

In 1 collection by Gontarekt
Gont's Small Grids Gone Large
2 items
Description
Description
A titan of industry, the Obelisk serves to move the vast fields of Freight from station to station, supporting the colonies in the outer fringes of known space. Alternatively known as a 'Freight Pusher', the Obelisk Tug can attach any number of Freight Modules to the end. Although typically seen with 3 modules, it can less commonly be seen with upwards of 5 or more.

Stats
Blocks
20504 (Tug) + 38958 (3x Cargo Modules)
PCU
52969 (Tug) + 64414 (3x Cargo Modules)
Scripts
6

Extra Details
Disclaimer: Computers were harmed in the making of this ship.

The ship itself is really the Tug at the rear of the blueprint, I've provided 2 types of Modules, an A-A & A-B Pairing. A Type Modules have Large Grid Large Cargo Containers inside, whereas the B Modules are hydrogen. In order to modify the ship, you should disconnect the modules, copy (even blueprint them if you want) and paste them until you find a configuration you want.
If your making a ship of the same type of modules, you should be able to just paste the cargo modules onto eachother without having to manually dock them together. However if you're mixing modules, since the hitboxes are a bit awkward, you won't be able to paste them onto eachother and will have to manually dock them using the Tug.

In order to disconnect a module, press the button at the end of the railing/walkway facing the side you want to detach, this will disable the merge blocks. Then unlock the connectors and the module should detach after probably a momentary lagspike.

If you copy a module, I recommend you rename the Merge Block Groups / add a Code to the name, so the groups don't mix when attached to the freighter. (It would be cool if there was a way to have it automatically separate the groups when the modules connect).

Also... For the record, this is not for and can't be made in survival, so don't even try.

Credits
Scripts
14 Comments
Gontarekt  [author] 8 Sep, 2024 @ 4:41pm 
0 times, clang is nice to me. And besides I meticulously copy my stuff so progress is never lost
frogit04 8 Sep, 2024 @ 1:53pm 
tell us, how many times were you forced to start over by Lord Clang?
Stratotanker 5 Sep, 2024 @ 7:15pm 
I'll wait for JackRPG to do a proper review.. I could only stand to watch for a little over a minute of the so called "review" video. :sefacepalm:
Sevyrs 5 Sep, 2024 @ 5:40pm 
Love seeing this kinda stuff. Well done. Subbed and upped.
Stratus 5 Sep, 2024 @ 9:46am 
WOOHH!!
Firebird_528 2 Sep, 2024 @ 7:03am 
That detailing is peak and the ship is awesome, you should do more large small ships!
ShadyEntree 1 Sep, 2024 @ 10:44am 
oh my goodness, the industrial pizazz of this is getting me hot and heavy
Hades 1 Sep, 2024 @ 3:16am 
Made me finally make a Super Freighter, thanks for the inspiration. Great build!
Gontarekt  [author] 31 Aug, 2024 @ 3:01pm 
Haha, tbf I'm itching to make a super-freighter at some point, so you never know...
Dots 31 Aug, 2024 @ 1:15pm 
i'm requesting a remake of this but with large grid version...