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Arcti's Nanite Harvester
   
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Mod, 1.5
File Size
Posted
Updated
2.546 MB
28 Aug, 2024 @ 6:16pm
22 Sep, 2024 @ 8:58am
7 Change Notes ( view )

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Arcti's Nanite Harvester

Description
Adds a glitterworld-tech container with nanite machines which can harvest a giant field of crops in very short time.



Known issues/ incomplete features/ Changelog:
I am not pleased with how the sound turned out for when the mechanites spread from plant to plant.
[Edit 09/22] I have reworked the sounds entirely and are much more pleased with the result.

An affected plant will still be targeted for harvest by pawns on plant work duty even though it will already be harvested. This will likely never be fixed because I found no convenient way to trick the AI into not harvesting the plant without deliberately editing how the AI handles plant work. I suggest the "Toggle Harvest" mod to alleviate this issue.

Tree stumps will be harvested by the nanites if close enough to the field they were released into. The reason is because they are considered harvestable and do not have a weight specifier (trees have mass which crops don't). This is used as a differentiator to ensure the mod is compatible with modded crops. Mod compatibility has not been tested so feedback is welcome if you run into issues.

[Edit 09/01] I had accidentally made the item entirely unobtainable since it's not craftable and I had set the item to be sellable only. I have now included a patch to make it show up in traders and exotic goods traders will always carry at least one harvester capsule.

Imperial traders may or may never carry the item because I found no way to patch it in for them. Further testing is required.
[Edit 09/04] Thanks to @HomiMiMi for giving directions on where the Imperial Trader defs are located! I forgot that Royalty is a separate DLC. :P
12 Comments
Cpt. Squirrel  [author] 16 Apr @ 10:55am 
It covers as big of an area as your computer can handle. It spreads similarly to blight but much quicker. As long as any crop that can be affected is near another with nanites on it they will jump to it. It does not need to be the same plant either so it will jump to neighbouring fields too. I believe the max spread distance is two (empty) tiles (three in total).
123caboom 16 Apr @ 6:23am 
Looks like 50x50, but my fields are not exactly quadratic, rather stretched
123caboom 16 Apr @ 6:20am 
I see, ty nice idea.
Exactly what i need at cold snaps.
And is the picture above representing the aoe or is it mapwide?
Cpt. Squirrel  [author] 16 Apr @ 4:05am 
It's a glitterworld-tech single-use item that you activate with a pawn. Similar to the psychic shock lance or orbital bombardments.
123caboom 16 Apr @ 12:49am 
Is this a consumable mean pnetime-use object?
Thought it might be a tower, which then gets fueled by glittermed
Cpt. Squirrel  [author] 13 Oct, 2024 @ 1:50pm 
@Casual Pig That prompt is probably a mistake and I'll have to fix it. You select a colonist, right click the item, then select a harvestable crop inside a growing zone.
Casual Pig 13 Oct, 2024 @ 12:14pm 
I cant seem to get this to work, I try to use it but then it says "choose who should use this" and wont let me select anyone, am i using it wrong?
Cpt. Squirrel  [author] 3 Sep, 2024 @ 6:48am 
@HomiMiMi Thank you very much! I will update with info that as soon as I have the time.
Homi555 2 Sep, 2024 @ 7:14am 
@Cpt. Squirrel Empire Traders should be under
- Defs/TraderKindDef[defName="Orbital_Empire"]/stockGenerators
- Defs/TraderKindDef[defName="Base_Empire_Standard"]/stockGenerators
- Defs/TraderKindDef[defName="Empire_Caravan_TraderGeneral"]/stockGenerators
lizerddoggo 30 Aug, 2024 @ 7:43pm 
ah yes my favorite weapon death by paper cuts