Euro Truck Simulator 2

Euro Truck Simulator 2

163 ratings
Realistic Economy ETS2 by Quper
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2.558 MB
27 Aug, 2024 @ 12:43pm
19 Aug @ 7:23pm
78 Change Notes ( view )

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Realistic Economy ETS2 by Quper

In 2 collections by _Q_U_P_E_R_
Quper mods
6 items
Quper ETS
93 items
Description
Quper Realistic Economy

It is recommended to add and connect the top addon "Remover Ferries by Quper"


This mod significantly enhances the economy in Euro Truck Simulator 2, making it more realistic and engaging. The mod includes the following changes:

Link version ATS

Economy:
Freight Rates: Recalculated and balanced to reflect more realistic market conditions. Prices have been adjusted for all types of jobs, including external contracts (World of Trucks).
Cargo Prices: Recalibrated for each trailer type. Now, your choice of trailer is based on preference rather than profitability. You can earn well with any type of trailer: livestock carrier, log transporter, tanker, etc.
Employee Income: Adjusted. Fully skilled drivers now meet the garage plan requirements.
Loans: Loan terms are now more realistic. Interest rates have been updated to better match economic conditions, providing players with more realistic financial challenges.
Exchange Rates: Updated to align with real-world economic conditions, impacting in-game financial calculations for greater accuracy.
(Coming soon: Prices for accessories have been reduced.)

XP:
The required amount of experience for leveling up has been adjusted to balance the game.
The amount of experience gained from deliveries and parking has been updated.
Skill development bonuses have been revised to better align with the game's balance.

Used Vehicle Market:
Mileage: Recalculated to create more realistic values. Mileage now better reflects the condition and wear of vehicles.
Prices for Used Trucks: Reduced, making second-hand vehicles more accessible. Prices on the secondary market are now fairer and correspond to the actual condition of the vehicles.
Wear and Price Differences: Made more noticeable. The difference between vehicles in terms of wear and price is now clearer, adding a strategic element when choosing used vehicles.

Garage and Fuel Prices:
Garages: Prices recalculated to better reflect real-world market conditions.
Fuel: Diesel prices are updated weekly and now correspond to current market rates, adding realism to expense management.

Fines:
Traffic Violations: Fines have been updated to better reflect real-world penalties, adding an element of realistic financial planning and strategy.
Job Cancellation: The penalty for refusing a job has been recalculated to increase motivation for completing tasks and adhering to contract terms.

Oversized and Heavy Cargo:
Rates: Increased for transporting oversized and heavy cargo. These jobs are now more profitable and challenging, adding new strategic elements to freight management.

Ferry System:
Prices: Recalculated and adjusted to reflect real-world ferry costs, impacting trip expenses and overall spending.

Vehicle Wear:
Components: More durable, reflecting real-world conditions.
Tires: Wear out faster, adding realism to vehicle maintenance.

This mod turns ETS2 into a highly realistic trucking simulator, where every decision matters!

If you enjoy this mod, you can support the author here: Support the Author[boosty.to]

101 Comments
Mr. Hamburgueso 21 Aug @ 12:24pm 
@_Q_U_P_E_R_ Great, and thank you so much for the time you put into developing and keeping this mod active!.

Best wishes for good health and success in your daily life! :steamthumbsup:
Bunkaaa 21 Aug @ 2:49am 
@quper maybe u can help... i have the huge stutter problem with own trailer because rapidly generating jobs for every company in every city, with no upper limit. Mods like "cargo market stutter fix" are incompatible... do u have any idea how i can solve this problem?
Bunkaaa 21 Aug @ 1:44am 
ty for reply - im now in positive :) Great Eco Mod! Begin is very very very hard
_Q_U_P_E_R_  [author] 20 Aug @ 4:32am 
Wildust
The trailer will give you an increase of almost x2

scs file open scs_extrator.exe
up economy_data.sii
driver_revenue_coef_per_km
revenue_coef_per_km
cargo_market_revenue_coef_per_km

Bunkaaa
Realy price


Garentti
I use node.js, updating diesel prices and currency via api


Moth
Ferry prices have been changed, you only pay for coffee and lunch, and the ferry is paid for by your employer.


Mr. Hamburgueso
I had to reset everything to default on shipments, but I'll get the balance back in September.
Wildust 17 Aug @ 2:20am 
Seems like we're a bunch in trouble to get a sufficient income to face the mod's economy overhaul (which is nice in many settings). I believe raising 30 or 40% more general income that the mod propose would be sufficient to handle things better without dropping to much the difficulty induced.
I found the file where the g_income_factor is, but seems it doesn't change things because the mod takes the hand over it, and i can't open .scs file with 7zip. I look forward to an answer here by QUPER to point a direction for us to get us out of this one settings that makes the game too much of a grind (at least for those who don't have huge amount of gaming time).
I hope we'll get help soon ! thanks in advance
Mr. Hamburgueso 16 Aug @ 5:02pm 
Hi, I've been playing around with your mod and finally managed to buy a trailer. From the start, my goal was to buy a dump semi-trailer, as your mod guaranteed that whichever one I chose would always be profitable. To my surprise, all of them are profitable except for the dump trailers; the pay-per-mile is too low. Could I improve the pay-per-mile for dump trailers by modifying any of my workshop files in some way? Or would you be willing to change it in the mod for all of them?

Have a nice day!
Moth 16 Aug @ 1:02pm 
Dont understand something here. Tou ofer this realistic economy mod, but also remover Ferries form the game, wich are realistic.... Im lost
Garentti 16 Aug @ 8:27am 
Nice job! You can include all files related with price of trucks/trailers including DLC and accesories, paint jobs etc. I use Python to read and identify the value of "price:" and "unlock:" for every single .sii and .sue file related and reduce 40% of the total price. Now I can buy a FH6 for arround 140k instead of 200k This is more realistinc including your mod ofc. There are arround 400-500 files for trailer dlc and arround 800 files for trucks. Imagine edit this one by one manually.
Python rules! You can grab the fuel info from some pages and update the fuel_price: of the country files, using Python again.
Wildust 16 Aug @ 5:27am 
I've read somewhere there is a g_income_factor command but i don't know if a console command or in a .cfg file.
@_Q_U_P_E_R_ would you be kind enough to tell me how i can raise a little bit the global income factor in your mod please ? I really like every other settings but i'm struggling to much with money, even though i drive a lot
Bunkaaa 14 Aug @ 3:20am 
i aggree with wildlust...

And i pay to much for Tolls, more then my income. i play & play & play, my money goes negative or max 1000 positive. Next stop on gas station im again negative. Price for gas is 1,55