Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Azur Lane-Sardinian Empire
   
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27 Aug, 2024 @ 1:09am
23 May @ 6:17pm
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Azur Lane-Sardinian Empire

In 1 collection by HSbF6HSO3F
HSbF6HSO3F's AzurLane Mod
13 items
Description
Most of the English text of this mod is machine translation, and errors cannot be avoided. If there is any error, please correct it.
Added a civilization based on the Sardinian Empire in the game work "Azur Lane" - the Sardinian Empire. This mod has added 2 leaders: Vittorio Veneto and Emanuele Pessagno.
Unique Ability
Glory of the Senate
For each Original Capital, military units +3 Combat Strength and +1 wildcard slot. When changing Government, you will gain the effects of the government and 1 Governor Title, unlock the appropriate Legacy Policy. When acquiring a city from another civilization, units within 6 tiles of that city heal full Hp, Movement, and attack capability.
Unique District
Sardinian Bath
A district unique to Sardian Empire for city growth. Replaces the Aqueduct district and cheaper to build, additional provides +3 Amenities. City can build 1 additional district, and +50% districts adjacency bonuses. The Floodplains tiles along the river containing the Sardinian Bath are now immune to Flood damage (though Food and Production bonuses from flooding drop by 50%). Floodplains tiles belonging to this city gain +1 Food and +1 Production for each time Flood damage is mitigated. Must be built adjacent to the City Center. Major adjacency bonus to adjacent districts. +1 Food bonus and Production bonus from the river tile and each adjacent districts, +2 Food bonus from each adjacent Oasis tiles, +1 Production bonus from each Mountain tiles, +2 Science bonus from each tiles Geothermal Fissure.
Mercato
Sardian Empire unique district, replacing the Commercial Hub district and cheaper to build. Gain standard Gold adjacency bonus from adjacent districts, Gold Adjacency Bonus also provides Production. +1 Trade Route capacity, gain 1 Trader and +4 Gold for your civilization's Trade Route when built. Allows city to purchase districts with Gold, each districts in the city can +1 Science and +1 Culture to the Trade Routes from that city. +1 Gold bonus from each the Coast and Lake tiles and the Luxury tiles.
Unique Unit
Sardinian Guard:
Sardinian Empire's unique melee unit, the base Combat Strength will be increased as technology is unlocked. +3 Combat Strength for every adjacent Sardinian Guard, heals at the end of every turn. This unit can build a Modern Road from adjacent city to the Capital. Gain 1 Sardinian Guard upon founding cities.
The road building function can be turned off next to "Delete Units" to save performance
Leaders
Vittorio Veneto
Leader's Ability: Eternal Light of Sardegna
+1 Envoy when found or conquer a city. Each Envoy you send to a city-state counts as two and gains 50 Gold for each Envoy sent to the city-state. City State military units gain +5 Combat Strength if you are the City State's Suzerain, Levied Units provide +5 Combat Strength to neighboring units. Gain the Vittorio Veneto unique unit when the Refining technology is researched.
When there are Secret Society in the game that are found in the same way as the "Owls of Minerva", the first Envoy sent to a city-state will not be counted as two, in order to be able to discover these Secret Society normally. You will then be compensated with 1 Envoy.
Unique Unit
Vittorio Veneto:
Vittorio Veneto's unique Modern era naval unit that replaces the Battleship, has a more powerful Ranged Combat Strength. +5 Combat Strength, +1 Movement when located in Coast and Lake tiles.



Emanuele Pessagno
Leader's Ability: Peasaggio Esotico
+1 sight for all units, can enter the ocean tiles from the beginning and gain the "Peasaggio Esotico" unit command. Military units can spend Gold to gain a Settler when located on a different continent than the Capital. The unit can reveal 8-tiles within the Natural Wonder. Gain the Navigatori unique unit when the Combined Arms technology is researched.
Unique Command: Peasaggio Esotico
Activate on or adjacent to natural wonders, will receive Gold (or ×3 Gold if located on a different continent than Capital) and replicate the natural wonders output to the Districts and Trade routes. Limited to one per natural wonder.
Agendas: Lookout's Courage
Willing to actively explore the world. Love the civilizations that love to explore the world, and hate the civilizations that ignore exploring the world.
Unique Unit
Navigatori:
Emanuele Pessagno's unique Atomic era naval unit that replaces the Destroyer, Gain 1 the Great Admrial Points for each tile moved.



When you get some cities using the Sardinian Empire, their names will automatically be changed to their Roman-era names! (if any)
Currently supported civilization cities (not added by the Mods): Ottoman, England, Germany, France and Spian.
Currently supported in English, Simplified Chinese and Traditional Chinese only



More in-game text will be available soon
Popular Discussions View All (1)
0
13 Jan @ 1:48am
PINNED: 对模组冲突问题的处理/Handling of mod conflicts
HSbF6HSO3F
27 Comments
哈基米沃那没路躲 24 Sep @ 6:05pm 
逆天强度,没有平衡可言
要是这位大神随机到敌人,那玩家就要遭老罪了嘻嘻
Anshan_67 28 Feb @ 4:59am 
非常强mod,我玩黍偷能力都打不过,恐怖如斯,90t 2000军力 400科 450文;已经被打爆了(悲
looset 10 Feb @ 2:31pm 
제작자가 이탈리아 존재하는 도시를 그냥 싹다 넣어놨네 번역하다가 정신 나갈뻔
岸波白野 6 Dec, 2024 @ 7:14am 
远古直接征服胜利,打的最爽的一次
流萤的守护骑士*巡猎* 11 Nov, 2024 @ 11:27am 
发配给AI玩
Max94666 25 Sep, 2024 @ 7:34pm 
作者大大的mod还是一如既往的爽,但是好像有一个bug。古典时期我面板文化值只有两百多的时候,居然过工业时代本来要消耗上千文化值的市政只要1t,每个市政都是这样。科技树倒是正常。我是每个城都起了学院,剧院只拍了地基,结果一看中世纪的科技配上工业时代的市政,我明明是科技比较高,跟面板对不上。估计应该是因为每个政体切了一遍解锁传承政策开始文化树就不对劲了,新城拍下去半价水渠都要造三四十t就很离谱哈哈。:steamhappy:
HSbF6HSO3F  [author] 23 Sep, 2024 @ 1:07am 
@Better Call Travis 因为寻路算法的原因,后期图大了就是容易卡(算要比较久)。所以才会给出关闭选项
Better Call Travis 23 Sep, 2024 @ 12:50am 
在AI家里的时候操作撒丁卫士会很卡,不知道是什么原因 操作其他单位就没有这种情况:steamhappy:
飞舞蹈一逃成名 5 Sep, 2024 @ 10:20am 
好玩,狠狠地平推神AI