Crusader Kings III

Crusader Kings III

313 ratings
Architect of Automation
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File Size
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1.246 MB
26 Aug, 2024 @ 9:26pm
10 Sep @ 10:33pm
26 Change Notes ( view )

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Architect of Automation

In 1 collection by Citruslux
建筑师合集 Architects Collection
5 items
Description
"I don't have the time or energy to manage every building in my domain. This is a job for professional architects! Summon the architects in the domain immediately!"

This mod introduces a Building Auto-Upgrade Plan decision, allowing players to delegate building upgrades to the architects in their domain and automatic scripts.
Players can choose the scope of construction, budget, and construction period through the decision.

The working principle
Each construction period, a random holding will built the next level of building and holding, rather than starting the construction of the next level. The holding that completes an upgrade action will receive a special modifier.

Therefore, please note the following points:
  • Since the game does not provide the effect of starting building construction, this mod will directly add the next level of the building when upgrading, rather than starting construction of the next level.
  • Players will only receive upgrade notifications for buildings in directly controlled holdings. For other holdings, check the province modifier.
  • The cost of adding buildings via events is fixed, but the skill Cost Reduction and the trait Architect will significantly lower the cost.
  • Only already constructed buildings and holdings will be automatically upgraded. Players still need to manually construct the first level of buildings.
  • Duchy buildings and special buildings still need to be upgraded manually, but automatic upgrades for duchy buildings may be added in future updates.

Please note:
Only already constructed buildings and estates will be automatically upgraded. Players still need to manually construct the first level of any building.
Additionally, duchy buildings and special buildings will still require manual upgrades.
The cost of upgrading a building is fixed, but the perk Cutting Cornerstones and the trait Architect can significantly reduce costs.

Compatibility
This mod supports the construction of vanilla buildings, but buildings from other mods require separate compatibility patches.
Currently supported building mods:
If you have a building mod that needs compatibility, please share your thoughts.



If you like this mod, please also give a subscribe like favorite trifecta!

There may be problems in the MOD. If you find errors or bugs, please raise it in the comments section and we'll try to fix it quickly.

Although I will update them normally even if there is no benefits, buy me a cup of coffee can make me become more diligent!
[ko-fi.com]



Updates
  • v1.0 24/08/27 Mod Released
  • v1.1 24/09/01 Added support for more MODs
  • v1.2 24/09/02 Reduced gold cost. The perk Cutting Cornerstones and the trait Architect can significantly reduce costs.
  • v1.2.1 24/10/04 Updated for 1.13
  • v1.2.2 24/10/11 Added French localization (thanks @Miko for the translation)
  • v1.2.3 24/11/05 Updated for 1.14
  • v1.2.4 25/03/13 Updated for 1.15
  • v1.2.5 25/04/28 Updated for 1.16
Popular Discussions View All (2)
1
11 Oct, 2024 @ 7:10am
依照大佬的代码,给共产主义宗教mod的建筑做了个适配
Mad Dog Peter
1
11 Oct, 2024 @ 7:09am
French translation + fix picture
Miko
102 Comments
Aurora 24 Sep @ 9:08pm 
失效了
V我50谢谢 13 Sep @ 8:15am 
未对王国建筑师的新增通用建筑,如:葡萄园橄榄园等生效,很奇怪,钱足够,设置为仅直辖 全部 半个月 革新全开传统全开
n4p_x 12 Sep @ 11:01am 
Any chance we could get a patch for LotR: Realms in Exile?
Upping that question. The effort would be greatly appreciated! =)
年轻人你不讲武德 9 Sep @ 10:51am 
能不能设置个0冷却,后期钱多了,自动升级的太慢了
否定之否定 26 Aug @ 6:01am 
可不可以像那样Holding manager有在某一地一键建造的那种按钮
Citruslux  [author] 24 Jul @ 10:49pm 
经测试,本MOD仍然正常工作。完成升级时会在当地留下特殊的省份修正,请以此辨认是否完成了自动升级。
OGAS 24 Jul @ 7:00am 
大佬,失效了
🐔👉🐔🌈👉🐔 22 Jul @ 10:11am 
不自动建了
年迈的斧王 16 Jul @ 7:12am 
不自动了
GG Boom 11 Jul @ 10:35am 
大神,好像不自动工作哈