Stellaris

Stellaris

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Psionics Tri-Expanded+
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720.551 MB
26 Aug, 2024 @ 1:19pm
29 Sep @ 6:35pm
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Psionics Tri-Expanded+

Description
Update and a word on the future
4.0+ update!!! I still have more ideas for what I want to add but figured I might as well get this out now. It should work. I have tested various bits and bytes and have not encounterd many issues. But if anything out of place happens or something that seems wrong please let me know.

I have a couple addons for the 2 ethic and civic expansion mods I have used. But they are not ready quite just yet.

This is mostly the same mod as previous except it works now. There has been a balance pass and a few new things have been added. Psionic Shipsets where removed again for the time being. Honestly might just make them an addon for this. Might make the psionic species portraits an addon as well. Both add a bunch of mb to the mod and im not sure how many people would care to really use them.

This has no new features associated with the new dlc as I do not own it and I try to avoid harming vanilla files anyway.

Friendly Reminders!
1: This mod does not overwrite any vanilla files! As such it should be completely compatible with any other mods that effect anything related to psionics.

2: This mod does not, require you to go down the Psionic Ascension Path.

3: This mod does not have a conflict with PD's Shrouded Planets.

4: Machines and Hive can also utilize this mod!

5:This mod plays just fine with Psionic Species Expanded.

Accessing Psiocracy Projects
First research a new technology called Escoteric Energy Studies.
This tech can be drawn on game start but gets more common as the years pass.

A couple of years after researching it, you will get a Special Project.
Completing the project will give you 1 of 3 special civics based on your ethic/civic choices and 1 Empire Modifier based on your authority.

Next Psionic Theory, or the Machine/Hive versions the mod adds that requires Self Aware Logic/Epigenetic Triggers.
Soon after that, a new Special Project will be possible.
Completion of this project will upgrade your Civic/Modifier stats as well as grant you the 2nd of the civic set.

After that, you can take the Psionic Ascension AP, this does not require the Psionic Traditions.
This Perk grants you instant access to the Ascension Special Project. Completing your set of 3 civics and pushing you to the newer content the mod adds.

After that you will have a choice. I wanted to try something different, so the default choice is a story featuring an NPC and an archaeological site. There is even potential for a large scale battle. If you encounter this battle and loose, do not worry. It is not permanent and you will get your system back.

But for anyone who does not want to do story fluff, there is an alternate path available that proceeds as the first 2 projects worked. Research a tech, do a project ect.

Credits
A continuation of Psionic Re-Expanded created by MightNight & Disafae.
Using the base of Psionics Re-Re-Expanded done by Sumrex in their continuation of the mod.
I present my take on it with Psionics Tri-Expanded V2 by me.
Popular Discussions View All (2)
1
27 Sep, 2024 @ 1:16pm
So What Does This Add?
Cephalon Sithalo
0
31 Aug, 2024 @ 8:52am
Tier 1 Civic Stats
Cephalon Sithalo
239 Comments
Glockenspur 29 Sep @ 7:10pm 
Tested the re-uploaded version with all my usual mods activated and so far it seems to be working! No CTDs or empty event spam.

The Psiocratic origin seems to be working as well, I built a custom-made empire to test it and the player does begin with the latent changes trait on all their leaders and a psi-world. I"ll need to progress further to test everything, but so far no issues.

Thank you again for the hard work! If I run into any more bugs/issues I'll let you know.
Cephalon Sithalo  [author] 29 Sep @ 6:39pm 
Ok I looked into the code, and I think I did just upload the pre-4.0 version. See if it works when you can please :LotusFlower:
Cephalon Sithalo  [author] 29 Sep @ 3:31pm 
Im starting to wonder if i uploaded the correct version of the mod or if this is still the pre4.0 version...

I may have forgotton to put the files back in. I thought i did but i might not have. I cant check now but ill be able to check before the day is over
Glockenspur 29 Sep @ 2:49pm 
Link to UI Overhaul Dynamic : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1623423360
(I think that's correct, copy-pasted from its page. It has a number of dependencies and options from there.)

I started a fresh game (didn't load from a save) using United Nations of Earth empire. With UI overhaul Dynamic, I get the blank event spam. Without it, I get a CTD the moment the game is unpaused.

So, the results can vary a bit based upon the mod setup, but CTD's and broken tech panel seem to be pretty consistent.

One more thing I just noticed: the shipset in the empire creation/selection screen is blank (shows a sort of blocky silhouette).
Cephalon Sithalo  [author] 29 Sep @ 2:44pm 
You also get CTDs and broken tech panel with only this mod enabled? Thats even weirder v.v
Glockenspur 29 Sep @ 2:25pm 
Bah. Forgot to proofread. Wanted to clarify my post below: I also get CTD's or broken tech panel with no other mods enabled except Psionics Tri-Expanded+, including UI overhaul dynamic.
Cephalon Sithalo  [author] 29 Sep @ 2:11pm 
Curious, usually the only ui conflict i have is the planet view being slightly off.
I know i had to update some interface stuff for planet stuff but not sure what of that would lead to ctd.

Or anything that deals with tech nor why it would push out blank events... But i will try to see. Can you link the exact ui overhaul mod you are using please and thankyou :LotusFlower:
Glockenspur 29 Sep @ 2:02pm 
Outstanding work! One of my favorite mods. I especially like the psionic worlds.

I did want to report a possible bug, though. This new version seems incompatible with the UI Overhaul Dynamic mod. I painstakingly went through my mod list, testing everything one at a time, and confirmed that this mod is indeed the cause of one of two problems while using UI Overhaul Dynamic:
1) CTD before the game finishes loading
or
2) The tech panel breaks and can't be interacted with: cards are either invisible and the ones that aren't can't be selected. It also infinitely spams a blank event notification.

Not sure why a UI mod would conflict, but I did want to point it out. Also, load order seemed to make no difference. I have all DLC except the two new ones released with 4.0.
Cephalon Sithalo  [author] 28 Sep @ 6:42pm 
Updated for 4.0 right here on this mod page itself with thankfully no issue compared to the other 95% of times I have attempted to do such while changing a name of a mod.

Mostly just fixes the mod not working but also a bit of a balance pass. Added some new features. More planned but this is it for now :LotusFlower:
Cephalon Sithalo  [author] 28 Sep @ 11:53am 
@Aqa thats more where i am leaning toward. Ive always uploaded updates as new mods but the more i think about it now im rethinking that.

At least for a modern mod. Some of my ancient mods should probably be their own thing but thats unrelated :LotusFlower: