Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
modconfiguration_<modname>_CLIENT stores the client-side mod settings.
modconfiguration_<modname> stores the server-side mod settings.
In the vanilla game:
When modifying mod settings via Main Menu → Mods → Server Mods,
the settings are saved in the modconfiguration_<modname>_CLIENT file.
When modifying mod settings via Main Menu → Host Game → Mods → Server Mods,
the settings are saved in modconfiguration_<modname>.
However, when I enable your Configs Extended mod,
mod settings modified via Main Menu → Mods → Server Mods are saved into modconfiguration_<modname>,
which means the client-side mod settings can no longer be viewed or modified.
name = "key",
label = "Hotkey",
options = keys,
client = true, -- When I set this option in my mod configuration and enable your mod, this setting does not appear
default = "KEY_Z",
},