MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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AdvancedMissileSystem
   
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25 Aug, 2024 @ 10:47am
16 Apr @ 3:37pm
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AdvancedMissileSystem

In 1 collection by MagnumForceGB
Official MercTech - Lite playthrough mods
11 items
Description
Test of Advanced Missile Systems. Missiles will act individually. Short Range Missiles will lock on as well. When entering an ECM field, missiles will go haywire. NARC will cause most missiles to attempt to hit the beacon itself.

Initial release looking for feedback.
15 Comments
I24C4U 12 Sep @ 11:16pm 
Is there a way to switch between SRM guided(lock on) and unguided fire? SRM acting as SSRM not always good as missiles would hit mech all over and not a specific part making precise component destruction and headshots impossible.
stanislav_sh 23 Jul @ 12:23pm 
Load this mod AFTER MercTech Light (if using both). Otherwise, the advanced missile logic will be overridden by the standard MercTech missiles.
Stonehouse ☠ 16 Apr @ 11:21pm 
Thank you!! :steamthumbsup:
MagnumForceGB  [author] 16 Apr @ 3:38pm 
Updated to where LRM's that are direct fire will immediately engage their thrusters.
Stonehouse ☠ 15 Apr @ 10:03pm 
Thank you much appreciated.
MagnumForceGB  [author] 15 Apr @ 11:52am 
Going to try to work on that tomorrow, I just finished all the mechs for MercTech so can start to update other stuff now.
Stonehouse ☠ 15 Apr @ 12:01am 
MagnumForceGB - I know you are really flat out working on Merctech so may not have had spare time but I wondered if you had made a decision about this mod and LRM direct fire?

You talked about changing the way the missiles worked in that situation about a month back? Realise you may not have bandwidth to actually do any changes right now but was just curious if they were going to be changed eventually?
Thanks
George Kush 9 Apr @ 11:35am 
Is this compatible with YAML?? this sounds really cool, but I get a CTD and im unsure if my load order is just wrong or if its a total wash
Brave Dungeoneer 28 Mar @ 6:43pm 
Pretty great, but it does completely break modded MRM launchers, causing the missiles to launch and stop dead in the air from the launcher.
Stonehouse ☠ 8 Mar @ 8:34pm 
Sorry yes it's LRMs