Don't Starve Together

Don't Starve Together

45 ratings
Wilda
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
7.939 MB
24 Aug, 2024 @ 3:26pm
25 Aug, 2024 @ 4:16pm
3 Change Notes ( view )

Subscribe to download
Wilda

Description
Adds Wilda, the masochistic fighter to the constant!

This mod adds a new character, complete with custom art, voice, mechanics and customization options!

Perks and stats

Health:150
Sanity: 100
Hunger:150

-Gains power from her masochistic tendencies:
The lower her current health is compared to her max (including max health penalties), the faster she moves! (100% hp - 1.0 speed multiplier, 1% hp - 1.5 speed multiplier by default)

The lower her sanity is compared to her max, the more damage she deals! (100% sanity - 1.0 damage multiplier, 0% sanity - 2.0 damage multiplier by default)

-Fighting fears and feeling pain are the only things keeping her sane:
Wilda can only gain sanity from killing nightmare creatures and taking damage, where
1 damage = +2 sanity by default, with a minimum of 10 damage taken in a single hit to gain sanity.

-Has a weak stomach:
Suffers 3x as much from negative effects of eating food.

-Doesn't give up easily:
When taking lethal damage, Wilda will cheat death, putting her at 1hp, 0 sanity and giving her 5 seconds of invulnerability by default. This has a cooldown of 1 day, and requires Wilda to heal to max base hp to recharge, meaning if you have any max hp penalties you cannot recharge this perk.

Credits:

mentos for letting me commission them for art.

@FishCakes for creating the character voice.

ClumsyPenny and all other people in the klei discord that helped me with creating this mod!

NOTE: Wildas character lines are not done yet, this will get updated in the future. Most things that you will see in game have changed, but some will still default to Willows lines.
Popular Discussions View All (2)
8
11 Mar @ 7:09am
PINNED: Bug Reports!
CuteOfDeath
29 Comments
CuteOfDeath  [author] 30 May @ 5:41am 
@marcie mind sending me crash logs?
Marcie 29 May @ 8:03pm 
okay so she kind of sort of crashes the whole server whenever she is revived lol
Marcie 25 May @ 9:00am 
holy shit they added ME to don't starve together
riley_ 10 Mar @ 6:01pm 
very important suggestion for wilda's skilltree:
ability to dash out of (or into) danger by pressing a hotkey, making wilda quickly move toward the cursor with a lengthy cooldown. could copy wheeler's dodge/slide/whatever it is animation.
don't starve's combat is really boring and basic, even with the cool relationship wilda has with her sanity and health. an extra movement option like this would go a HUGE way toward making her a really fun combat character like wathom.
riley_ 10 Mar @ 2:56pm 
"is weak, but fast" nah she's strong instead :)
Kevin #6032115 1 Dec, 2024 @ 10:20pm 
>cool looking mod
>look inside
>The lower her health the faster she moves
>mfw another light but fast character
S_olace 28 Oct, 2024 @ 6:48pm 
Fun character! :slimehappy:
riley_ 8 Oct, 2024 @ 11:53am 
i actually just thought of a new downside for her since the whole thing with negative sanity foods also reducing health feels like a very anti-fun way to nerfing her nightmare fuel farming ability:
"Not mentally stable"
- nightmares deal 25% more damage to her (maybe even some planar damage if you can manage to make that balanced).
- wilda does not gain sanity when attacked by nightmares like she does with most creatures.
- wilda's damage buff is reduced by 50% against nightmares, so it's a max of 1.5x damage to them instead of 2x.
- nightmares spawn slightly more often for wilda when she's insane (could be done by just spawning an extra crawling horror/terrorbeak every 10 seconds or something while wilda's sanity is below 15%)
these changes would make it more punishing to go insane so it can't be abused as much for free damage, but mainly in a way that's fun and connects to her main upsides making combat easier.
riley_ 8 Oct, 2024 @ 11:40am 
alright cool. i was gonna say for the sake of balancing i feel like her base buffs should be nerfed slightly when the skilltree is added, and then she just gets some low-level skilltree perks that return them back to normal, but you just mentioned you want to keep the base version of her mostly the same.
once again, i'm excited to see what you come up with cause wilda's already a really fun character. also good point about the healing food downside, even if it's meant to come alongside a buff to dedicated healing items.
CuteOfDeath  [author] 8 Oct, 2024 @ 11:32am 
@riley_ Thanks for all of the feedback btw. I appreciate it greatly.

While i do agree that wilda does need downsides, making it harder to heal from food is a bit too much of a annoyance since let's be honest, the "dedicated healing consumables" are kind of crap compared to food. Tho with a custom craft it might be a good downside.

Won't go into detail into what i'm trying to cook up with her, as i feel like spoiling stuff is only going to lead to disappointment.

Only thing i will say is that i will most likely leave her base as is, and add all the downsides in the skill tree, as i feel like that is the better way to fundamentally change a modded character without annoying the players that enjoyed her base and don't feel like interacting with the new stuff.

Again, thanks a lot for the feedback. :dealerrizz: