XCOM 2
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Amalgamation: Knight Spec as Secondary
   
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24 Aug, 2024 @ 10:41am
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Amalgamation: Knight Spec as Secondary

Description
This is a simple config edit to change the amalgamation knight spec from a tertiary spec to a secondary spec.

Why?
Because it felt weird to me that base amalgam's secondary options have 2 gremlin specs, 2 grenade launcher specs, and 2 pistol specs, but only 1 melee.

Also I'm lazy and tired of making the change locally.
1 Comments
XpanD 24 Aug, 2024 @ 12:13pm 
Heads up: This will cause the Knight spec to become waaaay more common, especially on modded setups. Specs can choose other specs to exclude, and since everything still expects Knight to be a tertiary there won't be any limits to it pairing with existing tertiaries.

Definitely a cool idea though, and I could see this making a lot of sense on a more vanilla setup or with a proper new set of exclusions. Will follow!