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the porblem is, that the early game was fine like it was. with this mod, it just takes forever. i wish there was a version just increasing the tech needed for higher tear techs, as otherwise you start out at about 25 turns (which is fine i think) but the longer you play, and the further into the tech tree you get, the less they take, ultimatly making techs like 3 turns long which is absolutly stupid.
so yeah, i wish it would just increase the later techs to keep the feeling from the start of the game even later on (and to not get into late game that quickly)...
by increasing the research cost you give a fair malus to tech to every playstyile, while nerfing the buildings you gives tht malus only to tall civilization who like to build everything everywhere, while boosting wide empires that didn't bother with the building...
The building nerf also screw the balance of the game by giving more importance to science virtues and starting scientist...
a simple mod that increase all tech cocts with equal %, would be more fair for every playstyle... without risking to upset the balance...
Personally I'd be happy with a simple x2 science cost modifier for all techs.