X4: Foundations

X4: Foundations

Not enough ratings
Asp Sentinel
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
123.903 KB
22 Aug, 2024 @ 2:32am
20 Feb @ 8:59am
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Asp Sentinel

Description
This mod adds the Asp Sentinel to the Wharfs of the Court and the Free Families.

  • The Asp Sentinel has an additional shield and a stronger hull.
  • The speed is slightly reduced and the acquisition costs are higher.
  • In addition, the Asp is now only available at the Patriarchy as the Asp Vanguard.

Idea by Benman2785.
Popular Discussions View All (1)
22
1
8 Sep, 2024 @ 10:28pm
Non-related: Modding other ships
sprIder
12 Comments
sprIder  [author] 23 Aug @ 1:42am 
Ahh, perfect! Again, I hope you enjoy it! :)
Your choice of mods doesn't seem problematic to me in that sense.
Alex Tci 22 Aug @ 11:18am 
Forgot to say -I use these mods to test ship mods: sn_mod_support_apis, UI Extensions and HUD by kuertee, jp_scriptlibrary, mycu_jp_mods_fixes, Distance buy blueprints, Ices True Skip Promotion Speech, Cheat Menu by iseeu0
Alex Tci 22 Aug @ 11:16am 
Thanks to you sprIder, I once again saw where I was wrong. The game writes all the mods that have ever been added to it to content.xml. And yes, I really did make a test save with Charon by mistake and didn't notice it. I cleaned the content.xml file, made a clean prepared save and everything worked. Now I have Asp Sentinel! Thank you. I'm a smart old man, sometimes I just need a push in the right direction ))
I have a dream. To test and collect all the ships and stations from Steam and Nexus for 7.60. I'm collecting little by little. Thank you for your help!
sprIder  [author] 22 Aug @ 9:12am 
Hi Alex,
it seems like the game could not find the file "ship_spl_s_fighter_02_sent_macro" of this mod. Perhaps this mod is not installed correctly or another mod is overwriting it. Which mods have you installed? Have you changed anything in this mod?
It also appears as though you had installed the Charon mod and then removed it again.
Have you checked your game files for errors?
Alex Tci 22 Aug @ 8:24am 
Hi sprIder! Maybe you can help me again! When I install this ship, the menu for buying ship blueprints does not open. The problem is not only with this mod, but with several others. Perhaps this is due to the version of my game 7.60. But if you can look at the log file, maybe you can explain to me how to fix this?
This is a link to my debug file
https://drive.google.com/file/d/1JrnYc5_p242Gn2E-jy-tU2N-fEvPZxoV/view?usp=sharing
aFF3_M!T_WaFF3 24 Aug, 2024 @ 6:28pm 
thank you for bringing them to the public :)
sprIder  [author] 23 Aug, 2024 @ 2:57pm 
Thank you! :) Good to hear, very nice.
Since this topic is getting bigger and is not really related to this mod, please continue it in the following discussion: https://gtm.steamproxy.vip/workshop/filedetails/discussion/3314332441/4434443737396409858/
Lulu 23 Aug, 2024 @ 11:42am 
Wow, that was a very clear explanation, thank you ! I got it to work how I wanted, this is great =D

I am trying to upgun the early teladi ships because I adore their design, I was thinking of adding gunmounts but that is a lot of work for someone like who barely started modding so I just replaced the s weapon with an M an it kind of works but... I wonder how difficult it would be to setup like 4 guns in the nose of the kestrel and guillermot instead of the one ?

Because they have a big ass nose that the small weapon dont fill at all, it looks stupid. How easy do you think it would be ?
sprIder  [author] 23 Aug, 2024 @ 6:09am 
Rotation of objects are done with the "quaternion"-part at the corresponding connection in the components-file.
Have a look at the ship_tel_s_scout_01.xml file where you find the weapon-connection as following:

<connection name="con_weapon_01" tags="weapon small standard missile platformcollision combat ">
<offset>
<position x="0" y="-1.55986" z="10.35549"/>
</offset>
</connection>

To rotate the weapon 90°, you need e.g.
<quaternion qw="-0.707107" qx="-0.0" qy="0.0" qz="-0.707107"/>

-->

<connection name="con_weapon_01" tags="weapon small standard missile platformcollision combat ">
<offset>
<position x="0" y="-1.55986" z="10.35549"/>
<quaternion qw="-0.707107" qx="-0.0" qy="0.0" qz="-0.707107"/>
</offset>
</connection>

To rotate 90° in the opposite direction it would be:
<quaternion qw="-0.707107" qx="0.0" qy="-0.0" qz="0.707107"/>
Lulu 23 Aug, 2024 @ 5:50am 
Hello ! Thanks so much for the offer, I managed to get them to work ! I was referencing wrongly one file but now I can get access to my sweet ships. I was wondering though if you had an idea on how to rotate a gun ? I put M weapons on fighters and some of them would look sweet if they where horizontal, but no idea how to do it