Easy Red 2

Easy Red 2

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The Airfield - Peleliu [Mission]
   
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Custom Maps and Missions: MissionEditor
Tags: EasyRed2
File Size
Posted
Updated
10.354 MB
21 Aug, 2024 @ 4:49pm
28 Aug @ 4:09pm
10 Change Notes ( view )

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The Airfield - Peleliu [Mission]

In 3 collections by jaybee
Hell in Paradise: Pacific '41 - '45
20 items
Jaybee's Missions + Requirements
85 items
Jaybee's Peleliu Collection
9 items
Description
“Courage meant overcoming fear and doing one’s duty in the presence of danger, not being unafraid.”
― Eugene B. Sledge, With the Old Breed: At Peleliu and Okinawa
13 Comments
jaybee  [author] 30 Aug @ 6:11am 
Good to know, thanks for the feedback you three.
Hagte 29 Aug @ 5:41pm 
Plays very well now!
jaybee  [author] 28 Aug @ 4:10pm 
Okay, I've made it so the scripted explosions do no damage, and there's less of them. I've removed some machine guns and mortars too, the mission is still challenging but it should be a little less annoying.
jaybee  [author] 20 Aug @ 5:07pm 
I'm in Jamaica right now, so I'm not home to actually change anything, it'll be sorted when I'm back.
Hagte 19 Aug @ 11:41pm 
going off what rodeo said, its nearly impossible to even get to the first objective at all.
jaybee  [author] 16 Jul @ 3:00pm 
Alright, I'll adjust it as soon as I can.
rodeo 16 Jul @ 5:37am 
playing as Americans, the artillery at the beginning is super frustrating. It kills nearly all my guys and seems gimmicky, i probably died like 15-20 times just trying to reach the first objective. Replace it with mortars or something as it really detracts from what would otherwise be a great mission.
jaybee  [author] 6 Jul @ 12:06pm 
The artillery following script has been completely removed, it's set up so that artillery just falls randomly within the coordinates I've pasted into the script.
CapitalTea041 3 Jul @ 12:00pm 
I checked it out(sorry for the late reply), I still though have the same issues(initially wasn't dying as much but now it is about the same). Is the script written like the bombs constantly follow the player or get closer when the player moves a certain direction too long?
jaybee  [author] 30 Jun @ 7:48am 
Its sorted now, let me know how you find it.