Counter-Strike 2

Counter-Strike 2

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Siege Redux
   
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Game Mode: Custom
Tags: CS2
Tags: Map
File Size
Posted
Updated
734.700 MB
19 Aug @ 5:51pm
16 Oct @ 7:02pm
7 Change Notes ( view )

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Siege Redux

Description
Siege Redux - cs_siege refined for CS2

Story of the map
Siege was created by the late Justin de Jong. In the first version of this map, most wall textures and models were reused from Half-Life. One notable example is the automated doors within the facility that were taken from the chapter Anomalous Materials and the parking lot strongly resembled the basis of Forget About Freeman.

In Counter-Strike: Global Offensive (CSGO), The map was remade and changed into an industrial setting secluded in a jungle environment.

For Counter-Strike 2, we have reimagined the map for primarily it's legendary and very iconic lighting. Retextured, fully relit & refined for the community we built at CS2Inspects[CS2Inspects.com].

[discord.gg]


If you want to support us or show your appreciation, navigate to the comment section below.


Commissioned by Epidemic & CS2Inspects.com

Retextured, Relit and Refined by Dea[x.com]

Map Creator
Justin DeJong - Counter-Strike / Counter-Strike Beta / Counter-Strike: Condition Zero

CSGO Remake
Marc Bidoul - Operation Bravo (Operation in CSGO)
Valentin Levillain - Operation Bravo (Operation in CSGO)

CS2 Porters
Alco
w1tcher
3 Comments
Epidemic  [author] 22 Aug @ 8:01pm 
@SillySpaceCat : Thank you for the feedback! The gameplay / spawns etc were not our primary objectives with this build. It was all about the lighting, screenshots and textures for us. We may setup proper spawns in the future.
SillySpaceCat 22 Aug @ 5:50pm 
The spawnpoints aren't working correctly.
catlover 20 Aug @ 1:00pm 
ur so hot for this