Garry's Mod

Garry's Mod

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[Official] RTB:R Weapons Pack
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
296.385 MB
19 Aug, 2024 @ 9:05am
6 Nov, 2024 @ 1:42am
6 Change Notes ( view )

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[Official] RTB:R Weapons Pack

Description
An official port of the Raising the Bar: Redux arsenal to Garry's Mod.

Featuring:
  • Reasonably faithful, high quality ports of a majority of the RTB:R weapons
  • Fully functional in multiplayer
  • Support for Sandbox and TTT gamemodes
  • Custom ammotypes for some weapons+ Corresponding ammo pickups
  • Viewmodel hands support (c_hands)

Included weapons, currently up to Division 3:
  • Crowbar
  • Stun Baton
  • Tau Cannon
  • USP Match
  • Alyxgun
  • Python
  • Flare Gun
  • MP7A1
  • AKM
  • XM29 OICW
  • SPAS-12
  • Annabelle
  • Steambow
  • Frag Grenade

Notes:
  • Some weapons use a Tertiary Fire to scope in/out. For now this is hardcoded to mouse3/middle mouse button.
  • For weapons that don't have ammo pickups, middle click them in the spawn menu to get more ammo.

Console Variables:
Name
Descripton
Default Value
rtbr_max_akm_rounds
Max carriable reserve ammo for AKM. Overridden by gmod_maxammo.
120
rtbr_max_oicw_rounds
Max carriable reserve ammo for OICW. Overridden by gmod_maxammo.
90
rtbr_max_flare_rounds
Max carriable reserve ammo for Flare Gun. Overridden by gmod_maxammo.
12
rtbr_gauss_jumping
Enables strong vertical recoil on Tau Cannon's alt-fire.
1
rtbr_gauss_max_penetration
The maximum thickness surface that the Tau Cannon's alt-fire can go through. Currently buggy/inconsistent.
48
rtbr_gauss_turbo
The Tau Cannon alt-fire charges much faster, like in HLDM.
0
rtbr_steambow_selfdmg
Steambow alt-fire AoE deals damage to its owner.
0 (Sandbox), 1 (TTT)

Excluded weapons:
  • Immolator: turned out to be a technical nightmare, so i decided to cut it. didn't want to bring down the overall quality of the addon with a buggy and unpolished weapon. might revisit at some point.
  • Bugbait: has no purpose in gmod.

Credit:
  • RandomCatDude/Kris: Lua programming, particle effects
  • Silent: Weapon animation
  • Callinstead/Joseph: Steambow model
  • Val: AKM, Tau Cannon model
  • Jaedon Wallace: OICW ammo box model
  • Green_Alexander: Crowbar, Stun Baton, Flare Ammo Pickup model
  • Tali: USP Match model
  • Olezen: Alyxgun model
  • Sutty: Annabelle, Python model
  • Freeman, Henri Dan: SPAS-12 model
  • Hesyr/Cosme Eduardo: Frag Grenade model
Popular Discussions View All (2)
62
27 Sep @ 6:00am
Bug Reports
Snλke
2
29 Jan @ 1:01am
Npcs can't use the smg and maybe other weapons too
Iwasnotfound595
486 Comments
Archanimation 16 Sep @ 9:26am 
this is the first time ive seen a dubble barrel weapon have a proper reload animation for having 1 round
10/10
Бодик 16 Sep @ 5:23am 
@Kralich/Gonzo or @kitty are you going to make an update with new animations for MP7 and Alyxgun?
Gordon, GORDAN! 12 Sep @ 1:23pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3373286138&searchtext=RTBR

I wonder if you think you could use Limakenori's NPC Cremator to get the Immolator to work?
Cultist Gaming 10 Sep @ 12:30pm 
Does it support custom sounds?
vommy 9 Sep @ 10:43am 
being able to customize the amount of damage the weapons do would be cool
t5d6k3 23 Aug @ 10:40am 
Can I upload an edit of this without the custom crosshair?
Fooler 6 Aug @ 10:27am 
You think we could get npc support for some of the weapons?
fedelege09 20 Jul @ 5:41am 
Dude, is there a way to disable crosshair for these guns?
Hodis 6 Jul @ 9:19am 
it'd be nice if there was a way for the player to adjust the weapons' damage values. a lot of the weapons feel way too underpowered to be useful imo
majorinconvenience 4 Jul @ 2:37pm 
would be neat if these didn't all take up the same slot