Killing Floor

Killing Floor

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18 Aug @ 3:32am
1 Sep @ 9:32pm
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More Gore

Description
IN WORK!

Dead ZED's bodies last longer - configurable.
Work even with default event ZEDs skins.

Look into config file, which is create after first mutator start, there you see 2 parameters:
MaxZombiesOnce - maximum ZEDs once, default value is 32.
ZEDLifespan_seconds - time in seconds, how long bodies lies still, before disappear.

Trying to fix projectile stuck in bodies, hope this work now.

Still work on SCRN compatibility.

Not whitelisted!
10 Comments
Loona 7 Sep @ 5:56pm 
not more gore if the bodies are not permanent
Runner 2 Sep @ 3:10pm 
Yeah, Scrn I think does have its own ZED controller that spawns the new zeds (Such as the grittier zeds, tesla husks, Jason, Brute, FemPound, etc.)
Ctyz_Art  [author] 2 Sep @ 8:03am 
Runner, can you tell what SCRN features you mean?
As i understand, there is SCRN ZED's, right?
sillyclan -frog- 31 Aug @ 11:59am 
finally
Ctyz_Art  [author] 27 Aug @ 9:12pm 
Ok, i try to handle this.
Runner 27 Aug @ 8:47pm 
Its in my mutator list along with the SCRN ones, so yeah I think so
Ctyz_Art  [author] 27 Aug @ 8:32pm 
Do you activate it? This should work with any base and event ZEDs.
Runner 27 Aug @ 6:42pm 
Doesnt seem to have any effect at all when playing SCRN
Ctyz_Art  [author] 26 Aug @ 8:52am 
I take some ideas of "I NEED MORE BODIES" mutator and improve it, but still at work.
In INMD, code some ways not work. So.
Scully 26 Aug @ 8:45am 
Based mod :DJSkully::Fistofdosh: