Europa Universalis IV

Europa Universalis IV

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Proper 2K UI - Anbennar
   
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File Size
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2.596 GB
18 Aug, 2024 @ 1:18am
19 Jul @ 5:59am
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Proper 2K UI - Anbennar

Description
Proper 2K UI - Anbennar

This mod builds off of the previous efforts made by the Proper 2K UI and Proper 2K UI Enhanced projects, but adapted for use with Anbennar.

This is a standalone mod, so there's no need to download the original versions.

What's different?
All Anbennar GFX assets have been properly uspcaled to native 2K resolution variants, with accompanying modifications to the GUI files.

Limitations
Unfortunately, magic and dwarven expedition menus don't scale particularly well. This is because they're not really UI in the traditional sense, but rather a hodgepodge of events and images.

As such, these menus may look a bit wonky. However, that said, they're still perfectly readable, and I would argue that the overall improved gameplay experience more than makes up for it.

⚠️ This mod is solely made for use with Anbennar and will crash without it. ⚠️

✨✨ Huge thanks to LuvianQ, Glidar and Xyarvius for their efforts. Most of the UI modifications in this mod is their work, and it would have been much harder and tedious without them. ✨✨



Compatibility patches:



Recommended mods:



4K version?
  • Since I don't play on 4K myself, it makes it hard to maintain proper support for such a mod. Instead, I recommend using this mod but with a GUI scale of around 1.2 - 1.3.

49 Comments
Cian 17 Sep @ 11:18am 
Correction from below, seems to be the GUIbennar patch that breaks those buttons
Cian 15 Sep @ 12:18pm 
Racial tolerance/military buttons don't seem to be working either
Nairn 13 Sep @ 9:40am 
Unfortunately doesn't work (without bugs at least) with the current version, mission branch selection is always displayed, text is slightly of center so some parts of texts may dissapear of screen
Zyrph 9 Sep @ 8:00pm 
the mission tree ui is broken shows the mission branche select without branches existing
ferevon 5 Aug @ 5:11am 
Anyone else have issues seeing great projects in UI ?
dexter 3 Aug @ 2:25am 
@Bread Cool. I dont really use the minimap so its not really an issue for me. Would you able to send me a zip file of the modified file for local use? Thanks
Bread 28 Jul @ 1:51pm 
After digging through the files a bit, it seems like the easiest way to make it not change the checksum is to simply delete the map subfolder; any edits to that, according to the EU4 wiki, will change the checksum. However, this horribly breaks the minimap and renders it borderline unusable.

I was able to rig some code from the basegame 2K UI mod, along with its minimap border file to get the minimap working again, sort of.

You need to steal minimap_bg_border.dds from the basegame 2K mod, set up the spriteType for it in an additional .gfx file, then in minimappanel.gui (WinMerge or the like helps here) copy over the extra minimap_bg_border iconType statement towards the top. Then, in menubar.gui, for the two iconTypes and one positionType that relate to the minimap, copy over the position x/y values from the basegame mod to this one.

Leaves a lot of cursed empty space around the minimap, but it works.
Bread 27 Jul @ 12:18pm 
Agreed. Not sure what part of the mod changes the checksum, but would be great to have it be multiplayer compatible, even if it requires a different version with some missing features.
dexter 26 Jul @ 11:21am 
Is it possible to make it multiplayer compatible? Seems to change the checksum
VanHeuss 23 Jul @ 3:06pm 
You are a gentleman and a scholar. Also, if its not fixed at the moment, Id be happy to help you with adjusting the magic menu and stuff. I just need to be pointed to the files and I can figure it out from there. DM me if you're interested :) This mod is god tier