MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

104 ratings
Yet Another Weapon - Addon and Fixes
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130.188 MB
17 Aug, 2024 @ 8:56pm
7 Aug @ 9:01am
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Yet Another Weapon - Addon and Fixes

Description
An addon for Yet Another Weapon that adds a couple of small changes, additions, and fixes. These include the addition of a Streak Stream SRM 4 and 6, alternate versions of the SNPPC similar to its appearance in HBSTech, a revamped X-Pulse Laser that's a combo of its TT and MW4 versions, and new X variants of all PPCs. Also fixes some issues with the market models and icons along with some subjective changes.

FIXES ONLY VERSION HAS BEEN DISCONTINUED! PLEASE USE THE OPTION TO DISABLE THE NEW WEAPONS INSTEAD!

THIS MOD REQUIRES YET ANOTHER WEAPON! DO NOT USE WITH YET ANOTHER REVAMPED WEAPON! NEW RIFLES AND '-X' TYPE PPCS REQUIRE DLC 1 AND 6!

FEATURES
NEW WEAPONS
- Streak SRM 4 and 6 Stream
- Small/Medium/Large X-Pulse Laser Quick-Cycle
- (Light/Heavy) MG Array x3 and x5
- Light/Heavy/Snub-Nose/ER PPC-X
- CAP PPC-X variants of all standard PPCs
- Light/Medium/Heavy Short-Range Rifle
- Mini Gauss Rifle
- Inferno LRM 5/10/15/20
- Light AC/10 and 20
- Hypervelocity AC/20
- Burst-Fire UAC/2, 5, 10, and 20
- Direct-Fire AMS and Laser AMS
- Explosive NARC and iNARC
- Small/Medium ER Laser Short Burst
- Improved Small/Medium X-Pulse Laser
- Light Precision AutoCannons (accessible with YAOW only)
- Burst-Fire LB/X AutoCannons
- Rotary AC/10 and 20
- Railgun
- Assault Laser
- COIL-L/M/S/MC
- Continuous Beam Laser
- (ER/Heavy) Flamer Array x2/x3/x4
- Improved TAG
- Arrow IV Air Defense
- Thunder LRM 5/10/15/20
- (Inferno) Heavy RL 10/15/20
- Artillery Piece and Cannon
- Micro Lasers (Standard, ER, Pulse, X-Pulse, X-Pulse Quick-Cycle, Improved X-Pulse, Short-Burst)
- Spinal Mount Railgun (based on the upcoming MWO Railgun)

FIXES
- Added new marketplace models and icons.
- Corrected weapon short and long names for spelling errors and better organization.
- Binary Laser SB requires DLC 6 and uses the same tags as the standard Binary Laser.
- Fixed only standard MGs doing 1/2 damage if YAML is enabled. All MGs are now affected by this as intended.
- Fixed firing, damage, and particle effects on several weapons.
- Updated audio on several weapons.
- Removed Arrow IV TAG/NARC requirement and corrected Arrow IV HE breaking target lock on all missiles.
- Fixed a vanilla bug that caused lock-on only missiles to crash the game when fired at non-targetable structures.
- Removed mech tonnage restrictions on the Long Tom, Sniper, and Thumper. Cannons can be mounted to arms while Artillery Pieces are locked to torso-only.
- Fixed the CAP PPC's capacitor mechanic to properly account for heat and damage changes.
- Fixed soft stat errors in several weapons.
- Corrected plasma/inferno interaction with turrets.
- Artillery now hits more consistently and impacts performance less.

CREDITS
- cszolee79: For the original YAW mod and source.
- KurtImmortal: For the Zulu Short-Range Rifles mod.
- LittleTex115: For helping me with ideas and setup for some of the new weapons. Also for helping solve the infamous Streak missile crash. Also for the updated artillery smoke trail.
- Merlock: For helping solve the infamous Streak missile crash and the Arrow IV lock-on issue, and creating the blueprints to fix for them.
- Rumia: For the new market icons and RAC/2 and 5 models.
- Furo: For the awesome new title card.
- Daystar and Wayz: For helping test the attempts to fix the lock-on only missile bug.
- YAML Community: For making me aware of bugs and issues that needed attention.
56 Comments
Anima Ignis Solaris 19 hours ago 
@dionysus yes that is exactly that is happening and i did tests free saves in the middle of the road saves doesn't matter i've had it crash a few times when going to certain area's on the map that have the teaching centers but hopefully deadraiser will indeed update this and their won't be any problems anymore till then it's a waiting game
Dionysus 21 Sep @ 10:58pm 
@Anima Ignis Solaris DeadRaiser is (fingers crossed) working on updating this for DLC7, it currently crashes för me when entering a mission and i expect your game does as well. Patience is a virtue my friend :)
Anima Ignis Solaris 21 Sep @ 10:03pm 
so uhh i'm unsure about this but I get fetal errors when i've tried to have this along with the clan counter part now i don't know which one is doing it but either one or both is doing it and i really liked this mod espically the spinal mounted railgun before the new dlc came out it was just so funny using it as it just deletes my problems away.
Squish8294 14 Sep @ 7:00am 
Wanted to drop in and leave a note. Thank you for the mod. I hope you're progressing well with it and wish you the best!

I've been hooked on Continuous Beam Lasers since MW4 Mercs and have yet, until now, to find a mod that features them. So, even though I haven't been able to enjoy this mod and YAWC:FA due to DLC7 patch -- thank you even so.
Marcel 7 Sep @ 2:46pm 
i completely understand that, i just didnt know if these were going to be continued was all.
DeadRaiser  [author] 7 Sep @ 2:42pm 
I will, but you need to give me time to update things. The DLC changed a lot
Marcel 7 Sep @ 2:05pm 
@deadraiser, i know youre hard at work on updates but i just wanted to ask if you were going to keep these lines of mods going? like with obscure as well?
DeadRaiser  [author] 25 Aug @ 3:21pm 
@Torroc, no that's either Clan Invasion or Yet Another Revamped Weapon
Torroc 25 Aug @ 8:46am 
Ok... so forgive me for asking didnt this mod have sn naval ppc's for mechs?
UpTheArts 25 Aug @ 8:18am 
Got it, thank you. And thank you for the Addons and Fixes mods overall - very fun but also largely lore-friendly, IMHO.

Indeed such a magnificent weapon should be balanced with either a range gap or friendly fire. I choose friendly fire. :D