RimWorld

RimWorld

89 ratings
Mechanoid Girls
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
6.778 MB
15 Aug, 2024 @ 2:14pm
23 Jul @ 10:10am
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Mechanoid Girls

Description

This mod adds a new mechanoids with girls appearance that may be created only by player. Their structure based on biogel cores - new subcore type with primal ingredient as some non-ethical meat and basic subcore. Different mechanoids require different amount of biogel cores and other resources.
They are classified on three tiers and have own advantages and backdraws:

--Working mechanoids not suited for fight, but have high skill level--

--Fighting mechanoids have different weapons for different situations--

--Archotech mechanoids maybe ultimative or not but always have powerful weapon--


















Mile's Capture Them - maid will capture all pawn you will check for capture
Ogliss [adopted] Quarry - miners will work in quarry
Should be compatible with anything due to simple XML code that only add things and don't change other stuff.



Q: This mod is safe to add midgame?
A: Yes, but I'm not recommend you to delete it after due to possibility of save crash.

Q: CE compatibility?
A: Ask someone who play with CE

Q: Will you add or change some other stuff in mod?
A: Yes, I planned so and will be glad to hear your ideas or balance tweaks.



Art, XML code and idea by me.
Thanks for inspiration: EXGT Bio Mechanoid and Better Humanoid Mechanoid.

Planned stuff:
-- Weapons retexture (they looks not so good, it's first time I made weapon texture) --
-- Some new specialized working mechanoids --
-- Compatibility for Vanilla Expanded Genetics (new geneticor), Alpha Bees (new beekeeper with high skill for your advanced honeycombs), maybe some other mods --
-- Some new fighting tier mechanoids --
-- New archotech tier mechanoids --
-- New texture for gardener and miner --
Popular Discussions View All (2)
2
13 Apr @ 3:14am
PINNED: Tweaks and Ideas
Koda_Grays
0
16 Aug, 2024 @ 2:28am
PINNED: Bug reports
Koda_Grays
23 Comments
nicoangelo100 13 Sep @ 5:31pm 
Good mod
Grimwolf12 26 Jul @ 10:50am 
@Koda_Grays shield generator please
Koda_Grays  [author] 24 Jul @ 1:40am 
@Xylisa Meem Paradox Station
I thought about adding archotech mechanoid with good fighting capabilities or shield generator to assist in battle or for assisting downed pawns
Is there any way you could add a better medical mech? Some of the implants I have require 16 or more, while yours only goes up to 15.
Vertisom 1 Feb @ 8:50am 
@Xyllisa Meem Paradox Station

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3232132812

Seems like this mod gives any mechanoids capable of mining work the ability to drill, using it now and it's allowing the Miner in this mod to drill.
Sorry but anyway the miner in this mod could use deep drills?
Troublesomeknight 22 Nov, 2024 @ 4:49pm 
@Boss CE gets hate because it's fans are obnoxious and entitled. You're not exactly helping with that reputation.
Pos 4/5 14 Sep, 2024 @ 10:06pm 
@Boss
I really don't like CE, I also don't feel the mechanism is of any good. But if you really like CE, and the mod you like still does not support it, you could try to make a CE patch yourself. It's actually not hard if you look at the code for some other CE patch mods.

A CE patch is letting you fill numbers, any number of your imagination. If you don't know the stats for all CE compatible mods in your mind, you can't fill in good numbers, which means most CE patches are filling in absurd numbers. The modders don't know what mods you will be using, can't tune for your special cases, and will be flooded with messages when people aren't satisfied with the numbers, and the people are not willing to fill in the numbers themselves!

Modders should not be required to make a CE patch for you, especially when they are not familiar with other CE mods and have no clear clue how powerful the units should be. Players should be the people to carry out this duty.
TheTrueJohnMadden 13 Sep, 2024 @ 8:05pm 
Jesus christ, the mod creator isn't obligated to test their mod to make sure it's compatible with a mod they don't use. Or any mod for that matter. I agree that CE gets too much hate but being a condescending ass isn't how you improve people's opinions of it.
Boss 1 Sep, 2024 @ 11:10am 
It's bizarre CE gets so much hatred. It adds ammunition which greatly enhances the gameplay experience and adds probably one of the best loadout/gear systems in all of Rimworld. With a host a volunteers willing to patch for other mods when authors don't. And it's INSANELY popular.

Yes for some reason, even something as basic as: "Is this compatible?" can't be answered by a mod creator. I've never seen this sort of attitude in either Skyrim communities (like with Requiem) nor with Starsector (like with Nexerelin).

To answer the question: It is not compatible. It adds units that'll have combat values and inbuilt armor. And since the author hasn't patched for it, and the recent CE dev snapshot has no mention of a volunteer patch, it will not work.

...It was that easy to answer.