Left 4 Dead 2

Left 4 Dead 2

36 ratings
Project Auburn I Nav Fix
   
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Game Content: Campaigns, Miscellaneous
Items: Other
File Size
Posted
4.173 MB
15 Aug, 2024 @ 1:58pm
1 Change Note ( view )

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Project Auburn I Nav Fix

Description
Replaces original navigation meshes with the rebuiled ones.

Changelog:
• fixed an issue with the common infected spawning incorrectly: literally in front of or behind you;
• fixed an issue with the common infected not being alerted by the survivors on sight;
• fixed an issue with the survivor bots not picking up weapons and items;
• added ladders on the final map;
• fixed a flow for the first map (block_nav options were removed for func_doors, nav_blockers were fixed);
• fixed a flow for the second map (unnecessary info_survivor_position and info_player_start entities were removed from the second saferoom);
• minor editing, etc...

Notice:
• this add-on does not include the campaign itself — just the .nav and .lmp files;
• this add-on is needed for locally hosted or dedicated servers only;
• the patch is compatible only with L4D1 port versions.

You can find compatible versions on the right side of this page.
Or use the fixed version (which includes this fix. Thanks Trunten) — Project Auburn fixed
9 Comments
Brian 22 Aug, 2024 @ 10:57pm 
I finally discovered why the bot players start climbing down that ladder when the helicopter arrives. They will always do that if you stand inside the fenced-in area and wait for the helicopter to land. I had to stand near the entrance of the building that had all the medkits inside of it and wait for the helicopter to land. The bot players must think it's possible to climb down that ladder and get into the helicopter before it actually lands.
3ipKa*  [author] 18 Aug, 2024 @ 3:47am 
Guess yes
Brian 18 Aug, 2024 @ 1:13am 
Is there any way to fix the problem the bot players always have during the finale? They always start climbing down a ladder that's near the helicopter when it arrives. Then, they climb up the ladder and eventually get into the helicopter. That creates a big delay. Sometimes they get killed by zombies when they are climbing up that ladder. It seems like they don't know where the helicopter is supposed to be. That always happens when I'm waiting near the radio.
のあ 17 Aug, 2024 @ 7:34pm 
I often play this original version.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1749424232
I also tried and it will be low chance of strange spawn? It happens in chapter 2.
3ipKa*  [author] 17 Aug, 2024 @ 7:00am 
@のあ 実験中 I'll try to take a look. I also checked Outline, but i could not see weird zombie spawn. Though, I'll try to take a look one more time.
のあ 16 Aug, 2024 @ 3:46am 
Can you solve this campaign's problem? In chapter 2 and 4, it causes so many lag problem because of too many commons spawn. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2639729933
3ipKa*  [author] 16 Aug, 2024 @ 2:54am 
You definitely do not like me
McLovin420 15 Aug, 2024 @ 4:28pm 
thanks again!