Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Tags: Mods
File Size
Posted
Updated
117.022 MB
15 Aug, 2024 @ 1:00am
15 Oct @ 12:18pm
13 Change Notes ( view )

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New Locations

Description
(Updated for 0.30.0)
Adds several new sector types, nebulas, background planets, and sysgen spawnables that make exploration more interesting. This mod also revamps galaxy generation and adds several new galaxy generation settings to choose from.

Current features include:

Increased sector size from 512 to 640.
Codex pages.
5 Galaxy sizes ranging from 28 to 850 sectors.
5 Galaxy stellar generation settings.
9 New nebulae.
57 New sector types. (Most of these are just variants of each other. There are 12 unique types)
8 New background planets.
4 New star types.
2 New statuses. (Frost and Corrosion)
A few sysgen spawnables.

Important notice:
This mod will be incompatible with any mod that changes the sysgen or galaxy settings.
This mod has been tested and seems to work correctly in isolation. If you use other mods with this and encounter any errors then please let me know exactly what happened.
47 Comments
CloudBirb 5 Oct @ 12:34pm 
o7 thanks for the response, ill hop on right away to test it out! ill also try hitting you up on the discord :>
Ålgerben  [author] 5 Oct @ 2:06am 
@CloudBirb Turns out that I made a couple of mistakes in my frost code, I will post a hotfix here shortly.
Ålgerben  [author] 4 Oct @ 11:07pm 
@CloudBirb I am indeed on the cosmoteer discord server. My hours are really messed up currently, so if you ping me and I don't respond immediately, then wait a few hours and try again. In the meantime, I will investigate whatever is wrong with frost.
CloudBirb 4 Oct @ 1:30pm 
frost just seems broken honestly
CloudBirb 4 Oct @ 1:29pm 
as for routing heat pipes through the ship, an overclocked thruster that is being engaged *still* wont defrost and takes damage until it blows up, even if the radiators are turned off
CloudBirb 4 Oct @ 12:44pm 
if you're in the cosmoteer discord, maybe we can chat there and try to figure this out?
CloudBirb 4 Oct @ 12:43pm 
weird thing is its affecting bubble shields from the rebalance mod, the modules themselves and parts around them
Ålgerben  [author] 4 Oct @ 4:29am 
@CloudBirb The thawing nebulas don't directly stop frost damage. They remove frost from your ship slowly over time. The modules don't *need* heat, but heat can help neutralize the frost faster. Frost will also be passively removed by any modules in the heat management category, meaning you can just route some heat pipes around the exposed modules and it should stop frost from accumulating enough to cause damage.
CloudBirb 4 Oct @ 12:09am 
still dont quite get it, none of the thawing nebulas stopped the damage. its only when the affected module(s) blow up, is there something im missing, does it *need* heat applied?
CloudBirb 2 Oct @ 9:38pm 
nevermind, im checking the codex frost mechanics now