RimWorld

RimWorld

42 ratings
CE rebalanced anomaly
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
170.320 KB
14 Aug, 2024 @ 7:21pm
4 Oct @ 1:17pm
7 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
CE rebalanced anomaly

Description
Anomaly balance for CE




Since it´s announcement, I wanted Anomaly to basically be a pay-to-lose DLC (like CE + royalty), so I decided to make a patch to try to achieve that. As a general rule, most anomalies get a BIG damage and penetration buff in their melee and ranged attacks, as these are supernatural monsters, they do not need to follow the logic of human weaponry. Armored enemies in general get a small increase, minus the devourer.

Updated this mod after so long to balance around some of the changes that were done in vanilla CE Anomaly. Much better mod description with the specific value changes and most importantly a Dreadmeld nerf, among other cricitisism like the extra armor to some mobs.

Possible future changes might be tunning up the Horaxian faction, currently they are free human meat...or would it be better to make it a separate mod? Just giving them cataphract armor would be boring, it might need more in-depth changes...

Changes(v1.1):
Fleshbeasts:

All fleshbeasts:
  • Added smoke immunity.
  • Added reduced pain sensitivity (33% pain sen.)
  • Added some degree of unnatural healing.

Fingerspike:
  • Buffed melee spike to 10dmg 10mm 5mpa.
  • Changed ranged spike to match the 5x50mm caseless LV bullet.

Toughspike:
  • Buffed melee spike to 20dmg 13mm 6.5mpa.
  • Buffed armor to 5mm 8mpa.
  • Changed ranged spike to match the 5x50mm caseless bullet.
  • Natural armor HP and min armor value reduced to 300hp and 15% respectively.

Trispike :
  • Buffed melee spike to 10dmg 10mm 5mpa and triple the attack speed.
  • Changed ranged spike to match the 5x50mm caseless bullet.

Bulbfreak :
  • Buffed HP 20 times(around the same body HP as vanilla dreadmeld).
  • Added low HP natural 10mpa blunt armor(no sharp armor).
  • Buffed tentacle bashes to 15dmg 60mpa 0.5s coldown(Meant to frequently stunlock with their high Crit chance).

Dreadmeld:
  • 4x HP (4 times more fleshbeasts spawned as well).
  • 10x regeneration speed(use Bioferrite fueled fire to counter this).
  • 70dmg 60mm 120mpa melee stabs.
  • 60dmg 35mpa head ram.
Do not try to take on the Dreadmeld early (unless cheesing); even in mid-game, it might be too strong.

Entities:

Metalhorror:
  • Slash penetration increased to 15 mm.
  • Slash and stab attacks coldown reduced 25%.

Sightstealer:
  • Scratch damage and speed doubled with 5mm pen
  • Added stab attack with 7dmg 0.5s cd and 12mm armor piercing. (Better penetration than scratches but lower dps)

Noctol:
  • Armor increased to 6mm/12mpa.
  • Stabs pen increased to 24mm pen.
  • Scatches damage doubled and penetration increased to 6mm
  • Bite penetration increased from 6.5 to 30mm, attack chance lowered.


Gorehulk:
  • HP doubled.
  • Armor increased to 1 mm.
  • Accuracy doubled.
  • Melee damage changed to 35dmg +16 stun with 5 seconds of coldown.
  • Ranged attack now shoots bursts of 3 spikes with 5x50mm HV stats at rifle range.
  • Combat power increased to 125

Devourer:
  • Armor increased to 20 mm to match with centipedes.
  • Massive digestion damage buff to guarantee better a oneshot (High heat armor can tank it, or straight up nullify it).
  • Increased damage taken while engulfed (200 damage if inside for 60s).
  • Bite increased to 50 damage with a 60mm pen.
  • Jump range increased to 17.
  • Combat power adjusted to 400, like centipedes.

Treat them with the same care as centipedes, using anti tank tier weaponry.

Chimera:
  • Doubled the HP. Reduced bleed rate from 33% to 20%.
  • Buffed scratches to 40dmg 10mm 60mpa.
  • Bite penetration increased to 30mm 120mpa.
  • Combat power increased to 175.
  • Added missing natural armor HP.

Ghoul:
  • Smoke resistance buffed to immunity
  • Scratch attacks buffed to 14dmg 1.6mm 4mpa(same pen as P.Claw) 1s cd.
  • Bite attack buffed to 25dmg 3mm 6mpa.
  • Added innate 1mm armor(no extra blunt armor).

Shambler:
  • Scratch and bite damage doubled.
  • Innate damage reduction increased to 50%.

Nociosphere:
  • Armor increased to 40 mm 100mpa.
  • Fleshmelter range increased to match the inferno cannon.
  • Heatspray range, damage, and pen increased to match the heavy charge blaster.

Fleshheart acid spitter:
  • Damage increased to 70

Misc. changes:
  • Damage of the acid spew of the ghoul's corrosive heart increased to 70.
  • Juggernaut serum effects doubled, mood debuff remains the same.
  • Dread leather sharp armor increased to 0.45
  • Bioferrite toxicity now has an extra stage debuffing its victim to -3500 regen and a 2x damage multiplier to be able to keep up with dreadmeld.
13 Comments
*The_Soul_Poet* 8 Oct @ 9:34pm 
he wanted to feel what joshua grahm felt
Zorin KWG  [author] 4 Oct @ 1:18pm 
thanks for pointing it out, i also fixed a small red error due CE heatspikes no longer doing a fire proc
Some Guy Nearby 3 Oct @ 4:05pm 
I've found a bug; in "Mutants.xml" the bite attack for shamblers has a listed 'power' of 16 comma 4 instead of 16 point 4. In my game this resulted in shamblers' bite attack doing an insane amount of damage and one hitting basically everything. This stopped after changing it from a comma to a point. This seems unintended to me so I thought I'd let you know.
Lemon caro 30 Jul @ 12:43am 
who here actually wants to "pay to lose"?
Cap'n Crunch 3 Jul @ 3:14pm 
Use anything that inflicts bioferrite poisoning
Dantufle 18 May @ 6:57pm 
how are you supposed to kill the Dreadmeld? i'm genuinely asking, bc that thing didn't die with anything i tried and destroyed my mid-late game colony.
Mihsan 2 Feb @ 8:58am 
Nope. At first having this mod sounded like a good idea. After some time it was clearly a mistake - Anomaly clearly needs no buff.
Atrixas 20 Aug, 2024 @ 2:02am 
You and CE add identical bulk to dread leather. Removing the bulk tweak from your changes would prevent it from throwing an error on startup.
IDW 19 Aug, 2024 @ 3:46am 
if you use CE Anomaly Buff with this mod,you are just crazy
GRAND SHMALIUS ll 17 Aug, 2024 @ 6:51am 
оно конфликтует с комбат екстендед?