Garry's Mod

Garry's Mod

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[ARC9] SCP: SL Weapons
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay, Water
File Size
Posted
Updated
930.882 MB
13 Aug, 2024 @ 12:16pm
4 Oct, 2024 @ 1:57am
4 Change Notes ( view )

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[ARC9] SCP: SL Weapons

In 1 collection by Craft_Pig
[GMod] Craft's stash of swag
24 items
Description

SCPSL weapons ported to GMod using the ARC9 base with most of their attachments and stats to attempt recreation of SCPSL gunplay.


The COM-15 is primarily outclassed by other weaponry, but serves the job as a quick drawing secondary.

2 Unique Attachments
The COM-18 is the big brother of the COM-15, almost being a direct upgrade to it's predecessor.

5 Unique Attachments
The FSP-9 is a compact submachine gun that offers good firepower in close to medium range combat.

3 Unique Attachments
The Crossvec is a submachine gun used by Mobile Task Force units, It's good vertical recoil control makes it a good pick for any gunfight.

8 Unique Attachments
The MTF-E11-SR is a standard-issue assault rifle used by Mobile Task Force units. It's a versatile and reliable weapon, suited for many different combat scenarios.

14 Unique Attachments
The FR-MG-0 provides overwhelming firepower with manageable recoil, it's a heavy weapon however and will slow down the user.

9 Unique Attachments
A double-barrelled and high-capacity shotgun, used by special Chaos Insurgency Forces.

4 Unique Attachments
The 3-X Particle Disruptor is a experimental weapon that fires a concentrated beam of energy, capable of disintegrating multiple targets, after a short charge up.
Guhhhh, this thing was glued together in hell or smt. It's a AK that consists of only a buttstock.




  • Waiter!!!! More guns pleaaaase!
    -> Porting guns from unity games with a expensive attachments system takes +6h of worktime per gun.


  • Project Lead: Craft_Pig.
  • Northwood Studios: Rightful owner of these assets.


Github | ARC9 SCPSL Weapons[github.com]

Spawn Room Discord[discord.gg] - My Discord, hosting SCP: SL servers here n' stuff.

[ko-fi.com]

Issue Bugs and Suggestions on the GitHub page, I will ignore them if submitted in the workshop comments. You can also submit changes.

Tags: Secret Laboratory, Special Weaponry, Disruptor, SCP:SL, Foundation Firearms, Chaos Insurgency Firearms, Cursed Guns
Popular Discussions View All (4)
5
24 Aug @ 2:04pm
can you do: revolver, logicer, flashbang and explosive grenade, com 45 and micro H.I.D?
the fog is coming
5
26 Aug, 2024 @ 9:57am
chaos weapons when
Major Stupid
1
29 Jul @ 7:41am
Where chaos weapon?
Endrall44
180 Comments
Internal 13 Aug @ 7:56am 
You should add a discontinued warning on this so the dumb SL players who can't read can get the point.
I'm DEBIL 3 Aug @ 3:56am 
Please add Revolver, AK and Logicer
MF|monster? 24 Jul @ 3:12am 
bruh use chat gpt
Craft_Pig  [author] 23 Jul @ 3:38pm 
Also as a sidenote, be glad that I managed to somehow glue these dumb viewmodels together somehow. They barely looked okay when I attempted to decompile them in a miserable attempt.
The project was almost done for so pretty please, what is here is good enough.
Craft_Pig  [author] 23 Jul @ 3:35pm 
How do ya'all think the implementation for a micro HID swep is meant to look like using the ARC9 Framework? There isnt a single weapon base that can come close to the intended functionality of the micro HID. Anything that isnt a simple hitscan weapon will need custom logic, that I CANNOT write.

The answer to the question of "Do micro HID" is: Do it yourself or commission someone who can write glua.
Apollyon 23 Jul @ 3:32pm 
Bro add the HID
MF|monster? 15 Jul @ 9:24am 
please add micro hid
Alpha 26 Jun @ 1:14pm 
Logicer and revolver when?
squog 17 Jun @ 6:40pm 
I've been on the 64 bit branch the entire time
Craft_Pig  [author] 17 Jun @ 6:26pm 
Probably has to do something with the weapon framework. Launch the game on the 64 bit branch to fix it.