Total War: WARHAMMER III

Total War: WARHAMMER III

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Brutal Battles 3
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battle
Tags: mod
File Size
Posted
Updated
1.395 MB
12 Aug, 2024 @ 5:07pm
2 Sep @ 8:14pm
38 Change Notes ( view )

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Brutal Battles 3

In 1 collection by Casualfield
WH3 Mods
53 items
Description
Brutal Battles 3, like it's predecessor, improves the look, feel and realistic expectation of battles. Expect heavy losses in every battle! Spears & Halberds devastate cavalry charges, while infantry also take meaningful casualties. Charging units are more fierce, charging cavalry is very impactful. Large heavy units like cavalry can push through infantry more easily. More contact happens and surrounded units quickly meet their maker. Units become weaker as fatigue increases. Morale and leadership are important and need to be considered. Magic, artillery and projectiles annihilate densely packed units and should be dealt with swiftly.

What it Does
  • Armor RNG removed, 100 Armor = 100% Damage Reduction. (kv rules) Re-Enable
  • Units are closer together and organized. (unit spacing) Revert
  • Units mass has been standardized and increased for large units. (battle entities)
  • Infantry have smaller hit boxes. (battle entities)
  • Infantry obstructs ranged units vision less. (kv rules)
  • Ranged units will fire unless 40% of the unit is obstructed (kv rules)
  • Impact damage is more effective. (kv rules)
  • Bracing is less effective. (kv rules)
  • Charge reflection is more effective. (kv rules)
  • Charging is more effective. (kv rules)
  • Charge Bonus lasts 20 seconds instead of 13. (kv rules)
  • Wounds for single entities has been lowered to only a -5% debuff.
  • Fixes the many morale issues so units act consistently and the morale stat matters. (kv morale)
  • As Fatigue increases, stats like armor decrease. (kv fatigue)
    Full list of Changes in the Discussion tab or click here

Mod Compatibility
  • Mods that rely on custom battle_entities ❌ (Like custom gore)
  • SFO/Radious ⚠️ (Two overhauls don't work together...)
  • Mods that change the same values⚠️(1st file loaded will work, the others ignored)
  • Mods that have custom unit spacing⚠️(Won't be affected by unit spacing changes)
  • Mods that have custom battle entities⚠️(Won't be affected by battle entities changes)

Inspired by the Brutal Battles 2 mod from WH2 by Boo!.

If you enjoy the mod give it a like so others can also find and enjoy it!


For those who want to gift money PayPalMe[www.paypal.com]
Popular Discussions View All (4)
2
16 Mar @ 11:49pm
unit_fatigue_effects_tables
Casualfield
0
16 Mar @ 10:52am
_kv_fatigue_tables changes
Casualfield
0
3 Mar @ 9:44am
_kv_morale_tables changes
Casualfield
288 Comments
sarumanthecursed 6 Sep @ 5:16am 
Seems like cav nerf changes were effective

Reigned in their power a little, but has not obliterated them

Goodjob
Casualfield  [author] 5 Sep @ 10:25am 
yes see morale changes
sarumanthecursed 5 Sep @ 8:51am 
Does this mod have any effect on fear and terror?

Specifically, making terror, more impactful
Casualfield  [author] 4 Sep @ 10:43am 
you cannot edit attributes like perfect vig
sarumanthecursed 4 Sep @ 3:55am 
Have you ever considered changing what Perfect Vigour does?

Like perhaps a -2% vigour loss instead of never getting tired.
sarumanthecursed 3 Sep @ 4:17am 
Thanks, will test and let you know!
Casualfield  [author] 2 Sep @ 8:18pm 
Updated. Cav nerf, anti cav buff.
Grail Knights Perfect Vigor REMOVED.
charging fatigue cost increased from 40 to 45
collision_damage_immunity_timer increased from .9 to 1
charge_reflect_damage_multiplier increased from 1.5 to 1.7
bracing_charge_reflector_bonus increased from 10 to 20

Feedback welcomed but please provide detail when doing so, i.e pictures or videos.
There are other cav with perfect vig but mostly RoRs, we'll see if they need to be removed too in time.
Casualfield  [author] 2 Sep @ 7:41pm 
testing now but blood knights are not ideal testing units since they got -300 leadership and crumble and die. But so far they don't seem any better than "normal" high tier cav.
sarumanthecursed 1 Sep @ 2:11pm 
Ah okay, i feel reverting the charge bonus durarion and nerfing speed would be great

Problem now is units with perfect vigour or high tier cav like blood nights can just constantly zoom in and out of every single unit to the point where even units with charge defence don’t make an impact
Casualfield  [author] 31 Aug @ 12:55am 
whenever they actually get their next update released. focusing on my chaos mod atm but might make time for it sooner