Tabletop Simulator

Tabletop Simulator

201 ratings
Frosthaven Enhanced
26
8
4
5
3
2
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
69.255 MB
12 Aug, 2024 @ 1:11am
11 Sep @ 1:00am
11 Change Notes ( view )

Subscribe to download
Frosthaven Enhanced

Description
Welcome to Frosthaven Enhanced!

Frosthaven is a cooperative campaign adventure game designed for 1-4 players. As a standalone sequel to Gloomhaven, your mercenary party ventures north to Frosthaven in an effort to help fortify and develop the remote outpost located there. Frosthaven introduces 3 new ancestries, 17 playable classes, and more than 100 scenarios.

This mod is officially licensed by Cephalofair, with their permission to use the full-resolution assets from the physical board game. Much of the administrative upkeep necessary for table play has been scripted to improve quality of life and speed up gameplay.

If you would like to purchase a physical copy of the game, you may do so at https://amzn.to/4cEYr2G or directly from the publisher at https://cephalofair.com/collections/board-games/products/frosthaven-bundles.

Migrating from Assisted Frosthaven
If you started a campaign with Assisted Frosthaven and want to continue it with Enhanced, simply save the Save Bundle from Assisted as an object and then drop it onto the Campaign Manager in the mod. This will load the saved campaign in Enhanced. However, some parts are not automatically migrated and need manual adjustments afterward. Checkout the documentation[gloomhaven-tts-enhanced.github.io] for more details.

Help

Checkout the Documentation[gloomhaven-tts-enhanced.github.io] to learn more about the mod's features and usage. If you're already familiar with Gloomhaven Enhanced, you can checkout this video to get a quick tour about what's new in Frosthaven Enhanced.

Lastly, you can join our Discord community: https://discord.gg/SA9hHVNkMf. New features, timelines, bug fixes, suggestions, etc. will be disussed there.

Additional Content
  • Gloomhaven: Adds the GH (1st editiion) classes
  • Skulls in the Snow: The Frosthaven Community Campaign.
  • Temporary Stats: This lets you add temporary stat changes for attack, shield and retaliate to every figure just like adding conditions.

5 player Variant
The mod contains 5 player mats so you can play the unofficial 5 player variant. Frosthaven was only designed and balanced for 4 players though, so difficulty might be swingyy depending on the scenario. Change the difficulty to whatever you seem fit that's still fun!

Contributions
  • Sebaestschjin - Lead Developer and Scripting
  • DblTapThat - Developer and Scripting
  • Nerdhaven - Graphics and Design
  • Quazer Flame - Scripting, Graphics and FH knowledge
  • eXitus - 3D Modelling and Texturing
  • Jacob - Scripting
  • Wezabi - Scripting
  • Reamington - QA Testing
  • bryguy47 - Documentation
  • Curundil - Scripting
  • AgileJohn - Scanned 3D Models

Special Thanks
  • Cephalofair Games and Isaac Childres for making Frosthaven and allowing us to make the mod including the permission to use the official assets.
  • All alpha/beta testers who helped shaping the mod in its current form.
Popular Discussions View All (39)
2
20 Sep @ 5:30am
Cards floating in midair in 2.5
vestigialvisage
4
8 Jul @ 11:24am
Re-hiding scenarios in the flowchart
funkmonkey232002
6
31 Aug @ 5:32am
Gloomhaven characters?
Kid4rm215
213 Comments
Sebästschjin  [author] 19 Sep @ 9:47pm 
If you want to use the latest version of the mod in your existing campaign, you have to migrate it: https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/campaign/migrate.html#migrating
rtunner 19 Sep @ 7:17pm 
How do I get the 3d minis? Only when starting a new game?
Sebästschjin  [author] 24 Aug @ 9:25pm 
No, there's no changes for 5 players in the mod. It behaves the same as having 4 players. 5 players is in unofficial variant and difficulty might be swingy depending on the scenario.
Merlith 24 Aug @ 6:50pm 
Is the game auto-balanced for 5 players or are we meant to play on hard mode when playing with a 5th player? We're playing on hard mode because we have a 5th player and we're getting smoked half of the scenarios
Geebiez0 15 Aug @ 9:02pm 
@Sebästschjin
Just did what you recommended and it seems we somehow deleted the character in the unlock mat by mistake. All fixed now, thanks for your help!
Merlith 10 Aug @ 8:19pm 
I just imported our campaign to the latest version and the map, flowchart, campaign sheet, and buildings didn't load in from the previous campaign.
Aomame 10 Aug @ 4:53pm 
Is there a way to mark cards? How are people handling this? I've had a road event that asked me to mark a loot card. I have the special coin cards that should be marked after each draw.
Sebästschjin  [author] 9 Aug @ 12:54am 
@Geebiez0
Every class unlocks the same through the button on the class unlock mat. If Trap doesn't show up, it somehow was removed from the bag of available classes. You can double check this by right clicking the class unlock mat (while not hovering the button) and use the "Search" context menu option. If the class envelope isn't there, someone somehow removed the bag from there at some point.
You could probably start a fresh save of the mod and copy/paste the envelope from there to your existing save.
Geebiez0 8 Aug @ 8:30pm 
Our party was able to unlock The Trapper from the section book, but when we went to add the Trapper to the available character pool, he did not pop up on the list as one of the characters we could unlock. Is there anything we are missing to be able to add the character?
Jehuty 17 Jul @ 10:51pm 
@Sebästschjin thank you, that fixed the problem :)